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	<id>https://counterstrikewiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EcoRound</id>
	<title>Counter-Strike 2 Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://counterstrikewiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EcoRound"/>
	<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/Special:Contributions/EcoRound"/>
	<updated>2026-04-17T09:23:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Ranks&amp;diff=201</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Ranks&amp;diff=201"/>
		<updated>2026-02-23T13:45:54Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create ranks page with full rank tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;ranking system&#039;&#039;&#039; in Counter-Strike 2 uses two parallel systems: &#039;&#039;&#039;Competitive Skill Groups&#039;&#039;&#039; and &#039;&#039;&#039;Premier CS Rating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Competitive Skill Groups ==&lt;br /&gt;
18 ranks from Silver I to The Global Elite:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Rank !! Abbreviation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Silver I || S1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Silver II || S2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Silver III || S3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver IV || S4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Silver Elite || SE&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Silver Elite Master || SEM&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Gold Nova I || GN1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Gold Nova II || GN2&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Gold Nova III || GN3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Gold Nova Master || GNM&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Master Guardian I || MG1&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Master Guardian II || MG2&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Master Guardian Elite || MGE&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Distinguished Master Guardian || DMG&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Legendary Eagle || LE&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Legendary Eagle Master || LEM&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Supreme Master First Class || SMFC&lt;br /&gt;
|-&lt;br /&gt;
| 18 || The Global Elite || GE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Premier CS Rating ==&lt;br /&gt;
Premier uses a numerical ELO-style rating with color tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color !! Rating Range&lt;br /&gt;
|-&lt;br /&gt;
| Gray || 1,000 - 4,999&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue || 5,000 - 9,999&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 10,000 - 14,999&lt;br /&gt;
|-&lt;br /&gt;
| Purple || 15,000 - 19,999&lt;br /&gt;
|-&lt;br /&gt;
| Pink || 20,000 - 24,999&lt;br /&gt;
|-&lt;br /&gt;
| Red || 25,000 - 29,999&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30,000+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Premier is the main ranked mode where maps are vetoed. Each season resets and recalibrates ratings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Mechanics]]&lt;br /&gt;
[[Category:CS2]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Overpass&amp;diff=198</id>
		<title>Overpass</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Overpass&amp;diff=198"/>
		<updated>2026-02-23T13:45:54Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create Overpass map page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|name=Overpass&lt;br /&gt;
|code=de_overpass&lt;br /&gt;
|location=Germany&lt;br /&gt;
|type=Bomb Defusal&lt;br /&gt;
|pool=Active Duty&lt;br /&gt;
|sided=CT-sided&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overpass&#039;&#039;&#039; is set in a park and canal area in Berlin, Germany.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Overpass features a distinctive bridge structure, underground water passages, and open park areas. Known for creative boost spots and unique utility usage. Originally added in the Arms Deal update (2013).&lt;br /&gt;
&lt;br /&gt;
== Key Areas ==&lt;br /&gt;
* &#039;&#039;&#039;Water/Connector&#039;&#039;&#039; — Underground passage linking both sites&lt;br /&gt;
* &#039;&#039;&#039;Bathrooms&#039;&#039;&#039; — Tight interior space near B bombsite&lt;br /&gt;
* &#039;&#039;&#039;Playground&#039;&#039;&#039; — Open area approaching A site&lt;br /&gt;
* &#039;&#039;&#039;Monster&#039;&#039;&#039; — Dark tunnel approach to B site&lt;br /&gt;
&lt;br /&gt;
== Meta ==&lt;br /&gt;
Overpass slightly favors CT side but rewards creative T strategies and boost plays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Active_Duty]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=SCAR-20&amp;diff=175</id>
		<title>SCAR-20</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=SCAR-20&amp;diff=175"/>
		<updated>2026-02-23T13:45:52Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create SCAR-20 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=SCAR-20&lt;br /&gt;
|side=CT&lt;br /&gt;
|price=$5,000&lt;br /&gt;
|damage=80&lt;br /&gt;
|firerate=240 RPM&lt;br /&gt;
|magazine=20/90&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Sniper Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SCAR-20&#039;&#039;&#039; is a CT auto-sniper capable of rapid follow-up shots.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The SCAR-20 is a semi-automatic sniper dealing 80 damage per shot. Its rapid fire rate makes it forgiving but at $5,000, it&#039;s a significant investment. Often called &amp;quot;the auto&amp;quot; and considered controversial in competitive play.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $5,000&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 80&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 240 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 20/90&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || CT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sniper_Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=AWP&amp;diff=173</id>
		<title>AWP</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=AWP&amp;diff=173"/>
		<updated>2026-02-23T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create AWP page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=AWP&lt;br /&gt;
|side=Both&lt;br /&gt;
|price=$4,750&lt;br /&gt;
|damage=115&lt;br /&gt;
|firerate=41 RPM&lt;br /&gt;
|magazine=5/30&lt;br /&gt;
|killreward=$100&lt;br /&gt;
|type=Sniper Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;AWP&#039;&#039;&#039; (Arctic Warfare Police) is the most iconic sniper rifle in Counter-Strike. A single body shot kills any opponent, but it costs $4,750 and only rewards $100 per kill.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The AWP is a bolt-action sniper rifle dealing 115 base damage — enough to one-shot kill to the chest, stomach, or head at any range. Only leg shots are non-lethal (but still deal ~85 damage). The scope provides two zoom levels.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Hold angles and take the first shot — the bolt action leaves you vulnerable if you miss&lt;br /&gt;
* Pairs well with a pistol for close-range backup&lt;br /&gt;
* The $100 kill reward means you need kills just to sustain buying it&lt;br /&gt;
* Quick-scoping is viable but risky&lt;br /&gt;
* No-scoping is extremely inaccurate — only as a last resort&lt;br /&gt;
* The AWP is the most impactful single weapon in competitive CS2&lt;br /&gt;
* Teams typically run 1-2 AWPs maximum due to cost&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $4,750&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 115&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 41 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 5/30&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $100&lt;br /&gt;
|-&lt;br /&gt;
| Side || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sniper_Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Tec-9&amp;diff=163</id>
		<title>Tec-9</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Tec-9&amp;diff=163"/>
		<updated>2026-02-23T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create Tec-9 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=Tec-9&lt;br /&gt;
|side=T&lt;br /&gt;
|price=$500&lt;br /&gt;
|damage=33&lt;br /&gt;
|firerate=500 RPM&lt;br /&gt;
|magazine=18/90&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Pistol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tec-9&#039;&#039;&#039; is a T-exclusive pistol known for its high fire rate and running accuracy. Popular for aggressive rush strategies.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Tec-9 excels in aggressive pushes thanks to its fast fire rate and good moving accuracy. Its 18-round magazine enables sustained pressure.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $500&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 500 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 18/90&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pistols]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:Game_Mechanics&amp;diff=155</id>
		<title>Category:Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:Game_Mechanics&amp;diff=155"/>
		<updated>2026-02-23T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Enhance game mechanics category with rich description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game Mechanics&#039;&#039;&#039; in Counter-Strike 2 encompass the systems that make CS2 a deep tactical shooter — economy management, movement, shooting mechanics, and competitive ranking.&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
* [[Economy]] — Round-by-round money management, buy types, loss bonus&lt;br /&gt;
* [[Ranks]] — Competitive Skill Groups (Silver to Global Elite) and Premier CS Rating&lt;br /&gt;
* [[Game Modes]] — Premier, Competitive, Wingman, Casual, Deathmatch, and more&lt;br /&gt;
&lt;br /&gt;
== Key Mechanics ==&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039; — Counter-strafing, bunny hopping, and movement accuracy&lt;br /&gt;
* &#039;&#039;&#039;Recoil&#039;&#039;&#039; — Spray patterns and recoil control for each weapon&lt;br /&gt;
* &#039;&#039;&#039;Economy&#039;&#039;&#039; — When to buy, save, force, or eco&lt;br /&gt;
* &#039;&#039;&#039;Sound&#039;&#039;&#039; — Footsteps, weapon sounds, and audio positioning&lt;br /&gt;
&lt;br /&gt;
[[Category:CS2]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:SMGs&amp;diff=148</id>
		<title>Category:SMGs</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:SMGs&amp;diff=148"/>
		<updated>2026-02-23T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Enhance SMGs category with rich description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Submachine guns&#039;&#039;&#039; (SMGs) in Counter-Strike 2 provide a middle ground between pistols and rifles. They excel in anti-eco rounds thanks to their &#039;&#039;&#039;$600 kill reward&#039;&#039;&#039; (double the rifle reward), making them excellent economy weapons.&lt;br /&gt;
&lt;br /&gt;
== Available SMGs ==&lt;br /&gt;
* [[MAC-10]] (T, $1,050) — Cheap, fast, great for rushing&lt;br /&gt;
* [[MP9]] (CT, $1,250) — High fire rate CT option&lt;br /&gt;
* [[UMP-45]] ($1,200) — Decent armor penetration for its price&lt;br /&gt;
* [[MP7]] ($1,500) — Balanced all-rounder&lt;br /&gt;
* [[MP5-SD]] ($1,500) — Silenced alternative to MP7&lt;br /&gt;
* [[P90]] ($2,350) — 50-round magazine, lower kill reward ($300)&lt;br /&gt;
* [[PP-Bizon]] ($1,400) — 64-round magazine, low damage&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Buy SMGs after winning the pistol round to maximize kill reward income while opponents are on eco.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=AK-47_Fire_Serpent&amp;diff=65</id>
		<title>AK-47 Fire Serpent</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=AK-47_Fire_Serpent&amp;diff=65"/>
		<updated>2026-02-19T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create AK-47 Fire Serpent page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;AK-47 Fire Serpent&#039;&#039;&#039; is a highly valued skin from the Operation Bravo Collection.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Featuring a green serpent design, the Fire Serpent is prized for its distinctive appearance and limited supply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Detail !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || AK-47&lt;br /&gt;
|-&lt;br /&gt;
| Collection || Operation Bravo&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || Covert (Red)&lt;br /&gt;
|-&lt;br /&gt;
| Price Range || $500 - $5,000+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Smoke_Grenade&amp;diff=49</id>
		<title>Smoke Grenade</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Smoke_Grenade&amp;diff=49"/>
		<updated>2026-02-19T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create Smoke Grenade page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039; costs $300 and creates a thick cloud of smoke that blocks vision for approximately 18 seconds.&lt;br /&gt;
&lt;br /&gt;
== CS2 Changes ==&lt;br /&gt;
In Counter-Strike 2, smoke grenades are &#039;&#039;&#039;volumetric&#039;&#039;&#039; — they fill 3D space realistically, can be pushed by HE grenades, and bullets create temporary gaps. This is one of the biggest gameplay changes from CS:GO.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Block sightlines and choke points&lt;br /&gt;
* Execute onto bombsites by smoking off defender positions&lt;br /&gt;
* One-way smokes for defensive advantage&lt;br /&gt;
* Maximum carry: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=AK-47&amp;diff=26</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=AK-47&amp;diff=26"/>
		<updated>2026-02-19T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create AK-47 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=AK-47&lt;br /&gt;
|side=T&lt;br /&gt;
|price=$2,700&lt;br /&gt;
|damage=36&lt;br /&gt;
|firerate=600 RPM&lt;br /&gt;
|magazine=30/90&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;AK-47&#039;&#039;&#039; is the signature Terrorist rifle and one of the most iconic weapons in FPS history. It is the only rifle that can one-shot headshot a helmeted enemy.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The AK-47 is a fully automatic assault rifle dealing 36 base damage. Its defining characteristic is the ability to kill with a single headshot against helmeted opponents, making it the most lethal rifle in the game for skilled aimers.&lt;br /&gt;
&lt;br /&gt;
== Spray Pattern ==&lt;br /&gt;
The AK-47&#039;s spray pattern pulls sharply upward for the first 10 bullets, then sways left and right. Mastering this pattern is essential for competitive play.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Tap or burst fire at long range for headshots&lt;br /&gt;
* Learn the full 30-round spray pattern for close engagements&lt;br /&gt;
* First bullet accuracy is excellent when standing still&lt;br /&gt;
* The most cost-effective rifle in the game at $2,700&lt;br /&gt;
* CTs will often pick up dropped AK-47s due to its one-tap potential&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $2,700&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 36&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 600 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 30/90&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Desert_Eagle&amp;diff=20</id>
		<title>Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Desert_Eagle&amp;diff=20"/>
		<updated>2026-02-19T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create Desert Eagle page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=Desert Eagle&lt;br /&gt;
|side=Both&lt;br /&gt;
|price=$700&lt;br /&gt;
|damage=63&lt;br /&gt;
|firerate=267 RPM&lt;br /&gt;
|magazine=7/35&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Pistol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Desert Eagle&#039;&#039;&#039; (commonly called the &#039;&#039;&#039;Deagle&#039;&#039;&#039;) is the most powerful pistol in CS2. It can one-shot headshot enemies at any range, even through helmets.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Desert Eagle is a semi-automatic heavy pistol dealing 63 base damage. A headshot against a helmeted opponent is lethal at close-to-medium range. Its high recoil and slow fire rate demand precise aim.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Go for headshots — body shots require 3+ hits against armored opponents&lt;br /&gt;
* Wait for recoil to reset between shots&lt;br /&gt;
* Excellent eco-round weapon for its one-shot headshot potential&lt;br /&gt;
* Do not spam — accuracy drops dramatically with rapid fire&lt;br /&gt;
* Common force-buy choice due to its high skill ceiling&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $700&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 63&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 267 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 7/35&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pistols]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:Game_Mechanics&amp;diff=15</id>
		<title>Category:Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:Game_Mechanics&amp;diff=15"/>
		<updated>2026-02-19T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create game mechanics category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game mechanics and systems in CS2.&lt;br /&gt;
[[Category:CS2]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:SMGs&amp;diff=8</id>
		<title>Category:SMGs</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:SMGs&amp;diff=8"/>
		<updated>2026-02-19T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;EcoRound: Create SMGs category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submachine guns in CS2.&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>EcoRound</name></author>
	</entry>
</feed>