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	<id>https://counterstrikewiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirageMain</id>
	<title>Counter-Strike 2 Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://counterstrikewiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirageMain"/>
	<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/Special:Contributions/MirageMain"/>
	<updated>2026-04-17T03:00:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Economy&amp;diff=200</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Economy&amp;diff=200"/>
		<updated>2026-02-23T13:45:54Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create comprehensive economy guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;economy&#039;&#039;&#039; system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Starting money: &#039;&#039;&#039;$800&#039;&#039;&#039;&lt;br /&gt;
* Maximum money: &#039;&#039;&#039;$16,000&#039;&#039;&#039;&lt;br /&gt;
* Money resets at halftime (after round 12)&lt;br /&gt;
&lt;br /&gt;
== Round Win Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Elimination win || $3,250&lt;br /&gt;
|-&lt;br /&gt;
| Bomb explosion (T) || $3,500&lt;br /&gt;
|-&lt;br /&gt;
| Bomb defuse (CT) || $3,500&lt;br /&gt;
|-&lt;br /&gt;
| Time expired (CT) || $3,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loss Bonus ==&lt;br /&gt;
Losing consecutive rounds increases the loss bonus:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Consecutive Losses !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || $1,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || $1,900&lt;br /&gt;
|-&lt;br /&gt;
| 3 || $2,400&lt;br /&gt;
|-&lt;br /&gt;
| 4 || $2,900&lt;br /&gt;
|-&lt;br /&gt;
| 5+ || $3,400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Winning a round resets the loss streak to 0.&lt;br /&gt;
&lt;br /&gt;
== Kill Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! Kill Reward&lt;br /&gt;
|-&lt;br /&gt;
| Knife || $1,500&lt;br /&gt;
|-&lt;br /&gt;
| SMGs (except P90) || $600&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns || $900&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || $300&lt;br /&gt;
|-&lt;br /&gt;
| Rifles || $300&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifles || $300&lt;br /&gt;
|-&lt;br /&gt;
| AWP || $100&lt;br /&gt;
|-&lt;br /&gt;
| Machine Guns || $300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objective Bonuses ==&lt;br /&gt;
* Bomb plant: +$300 (individual T who planted)&lt;br /&gt;
* Bomb defuse: +$300 (individual CT who defused)&lt;br /&gt;
* Teammates get $50 per teammate kill (July 2025 update)&lt;br /&gt;
&lt;br /&gt;
== Typical Buy Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Buy Type !! T Cost !! CT Cost&lt;br /&gt;
|-&lt;br /&gt;
| Full Buy || ~$4,550 || ~$5,350&lt;br /&gt;
|-&lt;br /&gt;
| Force Buy || ~$2,500-3,500 || ~$2,500-3,500&lt;br /&gt;
|-&lt;br /&gt;
| Eco || $0-300 || $0-300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buy Round Types ==&lt;br /&gt;
* &#039;&#039;&#039;Full Buy&#039;&#039;&#039; — Rifle + armor + utility. Team should have $4,000+ to full buy.&lt;br /&gt;
* &#039;&#039;&#039;Force Buy&#039;&#039;&#039; — Spend everything on the best possible loadout. Risky but can break opponent economy.&lt;br /&gt;
* &#039;&#039;&#039;Eco&#039;&#039;&#039; — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.&lt;br /&gt;
* &#039;&#039;&#039;Half Buy&#039;&#039;&#039; — Spend some money (SMGs, armor) while building economy for next round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Mechanics]]&lt;br /&gt;
[[Category:CS2]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Anubis&amp;diff=197</id>
		<title>Anubis</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Anubis&amp;diff=197"/>
		<updated>2026-02-23T13:45:54Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create Anubis map page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|name=Anubis&lt;br /&gt;
|code=de_anubis&lt;br /&gt;
|location=Egypt&lt;br /&gt;
|type=Bomb Defusal&lt;br /&gt;
|pool=Active Duty&lt;br /&gt;
|sided=Balanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anubis&#039;&#039;&#039; is set in an Egyptian temple complex, named after the ancient Egyptian god of the dead.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Anubis features intricate design combining tight corridors, open areas, and multiple elevation levels. Re-added to Active Duty in January 2026 (replacing Train) for Premier Season 4.&lt;br /&gt;
&lt;br /&gt;
== Meta ==&lt;br /&gt;
Anubis is considered relatively balanced with dynamic gameplay possibilities across multiple levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Active_Duty]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=P90&amp;diff=181</id>
		<title>P90</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=P90&amp;diff=181"/>
		<updated>2026-02-23T13:45:52Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create P90 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=P90&lt;br /&gt;
|side=Both&lt;br /&gt;
|price=$2,350&lt;br /&gt;
|damage=26&lt;br /&gt;
|firerate=857 RPM&lt;br /&gt;
|magazine=50/100&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=SMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;P90&#039;&#039;&#039; is a submachine gun available to both sides for $2,350. SMGs reward $300 per kill, making them excellent for anti-eco rounds.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $2,350&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 26&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 857 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 50/100&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SMGs]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=SG_553&amp;diff=171</id>
		<title>SG 553</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=SG_553&amp;diff=171"/>
		<updated>2026-02-23T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create SG 553 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=SG 553&lt;br /&gt;
|side=T&lt;br /&gt;
|price=$3,000&lt;br /&gt;
|damage=30&lt;br /&gt;
|firerate=667 RPM&lt;br /&gt;
|magazine=30/90&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SG 553&#039;&#039;&#039; (Krieg) is a scoped T rifle offering 100% armor penetration.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The SG 553 features a scope for medium-long range engagements and the highest armor penetration of any rifle. At $3,000, it costs $300 more than the AK-47.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $3,000&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 30&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 667 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 30/90&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=AK-47&amp;diff=166</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=AK-47&amp;diff=166"/>
		<updated>2026-02-23T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create AK-47 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=AK-47&lt;br /&gt;
|side=T&lt;br /&gt;
|price=$2,700&lt;br /&gt;
|damage=36&lt;br /&gt;
|firerate=600 RPM&lt;br /&gt;
|magazine=30/90&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;AK-47&#039;&#039;&#039; is the signature Terrorist rifle and one of the most iconic weapons in FPS history. It is the only rifle that can one-shot headshot a helmeted enemy.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The AK-47 is a fully automatic assault rifle dealing 36 base damage. Its defining characteristic is the ability to kill with a single headshot against helmeted opponents, making it the most lethal rifle in the game for skilled aimers.&lt;br /&gt;
&lt;br /&gt;
== Spray Pattern ==&lt;br /&gt;
The AK-47&#039;s spray pattern pulls sharply upward for the first 10 bullets, then sways left and right. Mastering this pattern is essential for competitive play.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Tap or burst fire at long range for headshots&lt;br /&gt;
* Learn the full 30-round spray pattern for close engagements&lt;br /&gt;
* First bullet accuracy is excellent when standing still&lt;br /&gt;
* The most cost-effective rifle in the game at $2,700&lt;br /&gt;
* CTs will often pick up dropped AK-47s due to its one-tap potential&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $2,700&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 36&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 600 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 30/90&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=CZ75-Auto&amp;diff=164</id>
		<title>CZ75-Auto</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=CZ75-Auto&amp;diff=164"/>
		<updated>2026-02-23T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create CZ75-Auto page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=CZ75-Auto&lt;br /&gt;
|side=Both&lt;br /&gt;
|price=$500&lt;br /&gt;
|damage=33&lt;br /&gt;
|firerate=600 RPM&lt;br /&gt;
|magazine=12/12&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=Pistol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;CZ75-Auto&#039;&#039;&#039; is the only fully automatic pistol in CS2. It has extreme fire rate but very limited ammo (12+12).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The CZ75-Auto fires automatically at 600 RPM, capable of quick kills at close range. However, its 12-round magazine and 12 reserve rounds mean every bullet counts.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $500&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 33&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 600 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 12/12&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pistols]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:Active_Duty&amp;diff=153</id>
		<title>Category:Active Duty</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:Active_Duty&amp;diff=153"/>
		<updated>2026-02-23T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Enhance Active Duty category with rich description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Active Duty&#039;&#039;&#039; map pool contains the 7 maps used in Counter-Strike 2&#039;s Premier competitive mode and Valve Major tournaments. These maps receive the most balance updates and are the focus of professional play.&lt;br /&gt;
&lt;br /&gt;
== Current Active Duty Maps ==&lt;br /&gt;
* [[Dust II]] — Morocco. The most iconic CS map. Balanced, aim-heavy.&lt;br /&gt;
* [[Mirage]] — Morocco. Most played map historically. Mid-control focused.&lt;br /&gt;
* [[Inferno]] — Italy. Tight chokepoints, CT-sided. Famous for Banana.&lt;br /&gt;
* [[Nuke]] — USA. Vertically stacked bombsites. Heavily CT-sided.&lt;br /&gt;
* [[Ancient]] — Central America. Mesoamerican ruins, balanced mid-control.&lt;br /&gt;
* [[Anubis]] — Egypt. Re-added January 2026 for Premier Season 4.&lt;br /&gt;
* [[Overpass]] — Germany. Creative boost spots, water connector.&lt;br /&gt;
&lt;br /&gt;
== Map Veto ==&lt;br /&gt;
In Premier, both teams take turns banning maps until one remains. Map veto strategy is an important part of competitive preparation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=AK-47_Case_Hardened&amp;diff=66</id>
		<title>AK-47 Case Hardened</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=AK-47_Case_Hardened&amp;diff=66"/>
		<updated>2026-02-19T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create AK-47 Case Hardened page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;AK-47 Case Hardened&#039;&#039;&#039; is famous for its pattern-dependent value, with certain &amp;quot;blue gem&amp;quot; patterns worth thousands.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Case Hardened finish applies a random blue/gold/purple pattern to the weapon. Patterns with predominantly blue coverage (&amp;quot;blue gems&amp;quot;) are extremely rare and valuable.&lt;br /&gt;
&lt;br /&gt;
== Pattern IDs ==&lt;br /&gt;
* &#039;&#039;&#039;Pattern 661&#039;&#039;&#039; — The most famous &amp;quot;blue gem&amp;quot;, worth $50,000+&lt;br /&gt;
* &#039;&#039;&#039;Pattern 321&#039;&#039;&#039; — Another highly valued blue pattern&lt;br /&gt;
* Most patterns are mixed blue/gold and worth standard prices&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Detail !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || AK-47&lt;br /&gt;
|-&lt;br /&gt;
| Case || CS:GO Weapon Case&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || Classified (Pink)&lt;br /&gt;
|-&lt;br /&gt;
| Price Range || $100 - $100,000+ (pattern dependent)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Skins&amp;diff=62</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Skins&amp;diff=62"/>
		<updated>2026-02-19T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create comprehensive skins overview page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skins&#039;&#039;&#039; (also called &#039;&#039;&#039;weapon finishes&#039;&#039;&#039;) are cosmetic items that change the appearance of weapons in Counter-Strike 2. They do not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Rarity Tiers ==&lt;br /&gt;
Skins come in seven rarity tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Color !! Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| Consumer Grade || White || ~80%&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Grade || Light Blue || ~16%&lt;br /&gt;
|-&lt;br /&gt;
| Mil-Spec || Blue || ~3.2%&lt;br /&gt;
|-&lt;br /&gt;
| Restricted || Purple || ~0.64%&lt;br /&gt;
|-&lt;br /&gt;
| Classified || Pink || ~0.128%&lt;br /&gt;
|-&lt;br /&gt;
| Covert || Red || ~0.026%&lt;br /&gt;
|-&lt;br /&gt;
| Contraband || Gold || No longer drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exterior Conditions ==&lt;br /&gt;
Each skin has a float value (0.00 to 1.00) that determines its wear:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Condition !! Float Range&lt;br /&gt;
|-&lt;br /&gt;
| Factory New || 0.00 - 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Minimal Wear || 0.07 - 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Field-Tested || 0.15 - 0.38&lt;br /&gt;
|-&lt;br /&gt;
| Well-Worn || 0.38 - 0.45&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Scarred || 0.45 - 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notable Skins ==&lt;br /&gt;
* [[AWP Dragon Lore]] — One of the most expensive skins, found in the Cobblestone collection&lt;br /&gt;
* [[M4A4 Howl]] — The only &#039;&#039;&#039;Contraband&#039;&#039;&#039; rarity skin, removed due to copyright dispute&lt;br /&gt;
* [[AK-47 Fire Serpent]] — Highly valued Operation Bravo collection skin&lt;br /&gt;
* [[AK-47 Case Hardened]] — Famous for &amp;quot;blue gem&amp;quot; patterns worth thousands&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon Cases]]&lt;br /&gt;
* [[Trade-Up Contracts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skins]]&lt;br /&gt;
[[Category:CS2]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Overpass&amp;diff=58</id>
		<title>Overpass</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Overpass&amp;diff=58"/>
		<updated>2026-02-19T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create Overpass map page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|name=Overpass&lt;br /&gt;
|code=de_overpass&lt;br /&gt;
|location=Germany&lt;br /&gt;
|type=Bomb Defusal&lt;br /&gt;
|pool=Active Duty&lt;br /&gt;
|sided=CT-sided&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overpass&#039;&#039;&#039; is set in a park and canal area in Berlin, Germany.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Overpass features a distinctive bridge structure, underground water passages, and open park areas. Known for creative boost spots and unique utility usage. Originally added in the Arms Deal update (2013).&lt;br /&gt;
&lt;br /&gt;
== Key Areas ==&lt;br /&gt;
* &#039;&#039;&#039;Water/Connector&#039;&#039;&#039; — Underground passage linking both sites&lt;br /&gt;
* &#039;&#039;&#039;Bathrooms&#039;&#039;&#039; — Tight interior space near B bombsite&lt;br /&gt;
* &#039;&#039;&#039;Playground&#039;&#039;&#039; — Open area approaching A site&lt;br /&gt;
* &#039;&#039;&#039;Monster&#039;&#039;&#039; — Dark tunnel approach to B site&lt;br /&gt;
&lt;br /&gt;
== Meta ==&lt;br /&gt;
Overpass slightly favors CT side but rewards creative T strategies and boost plays.&lt;br /&gt;
&lt;br /&gt;
[[Category:Active_Duty]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=P90&amp;diff=41</id>
		<title>P90</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=P90&amp;diff=41"/>
		<updated>2026-02-19T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create P90 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=P90&lt;br /&gt;
|side=Both&lt;br /&gt;
|price=$2,350&lt;br /&gt;
|damage=26&lt;br /&gt;
|firerate=857 RPM&lt;br /&gt;
|magazine=50/100&lt;br /&gt;
|killreward=$300&lt;br /&gt;
|type=SMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;P90&#039;&#039;&#039; is a submachine gun available to both sides for $2,350. SMGs reward $300 per kill, making them excellent for anti-eco rounds.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $2,350&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 26&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 857 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 50/100&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $300&lt;br /&gt;
|-&lt;br /&gt;
| Side || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SMGs]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=MP9&amp;diff=38</id>
		<title>MP9</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=MP9&amp;diff=38"/>
		<updated>2026-02-19T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create MP9 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=MP9&lt;br /&gt;
|side=CT&lt;br /&gt;
|price=$1,250&lt;br /&gt;
|damage=26&lt;br /&gt;
|firerate=857 RPM&lt;br /&gt;
|magazine=30/120&lt;br /&gt;
|killreward=$600&lt;br /&gt;
|type=SMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;MP9&#039;&#039;&#039; is a submachine gun available to CT for $1,250. SMGs reward $600 per kill, making them excellent for anti-eco rounds.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Price || $1,250&lt;br /&gt;
|-&lt;br /&gt;
| Damage || 26&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 857 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Magazine || 30/120&lt;br /&gt;
|-&lt;br /&gt;
| Kill Reward || $600&lt;br /&gt;
|-&lt;br /&gt;
| Side || CT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SMGs]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Category:Active_Duty&amp;diff=13</id>
		<title>Category:Active Duty</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Category:Active_Duty&amp;diff=13"/>
		<updated>2026-02-19T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;MirageMain: Create Active Duty category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maps in the Active Duty competitive pool.&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>MirageMain</name></author>
	</entry>
</feed>