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	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=CS%3AGO</id>
	<title>CS:GO - Revision history</title>
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	<updated>2026-04-17T08:56:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://counterstrikewiki.com/index.php?title=CS:GO&amp;diff=236&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 3: History &amp; Deep Content — create CS:GO</title>
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		<updated>2026-02-23T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 3: History &amp;amp; Deep Content — create CS:GO&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Counter-Strike: Global Offensive&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;CS:GO&amp;#039;&amp;#039;&amp;#039;) was the fourth main installment in the Counter-Strike franchise, developed by Valve Corporation and Hidden Path Entertainment. Released on August 21, 2012, it became the most popular version of Counter-Strike and one of the biggest esports in the world before being replaced by [[Counter-Strike 2]] on September 27, 2023.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
CS:GO was available on PC, PlayStation 3, and Xbox 360 (console versions were later abandoned). It featured updated graphics, new maps, redesigned weapon balance, and the competitive matchmaking system that would define Counter-Strike for over a decade.&lt;br /&gt;
&lt;br /&gt;
== Key Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Launch and Early Years (2012-2013) ===&lt;br /&gt;
* Initially received mixed reception from veteran 1.6 and Source players&lt;br /&gt;
* Competitive scene slowly adopted the game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;August 2013&amp;#039;&amp;#039;&amp;#039; — Arms Deal update introduced [[Skins|weapon skins]], transforming the game&amp;#039;s economy and popularity&lt;br /&gt;
&lt;br /&gt;
=== Growth Period (2014-2016) ===&lt;br /&gt;
* [[CS Major Championships|Valve Major Championships]] established as premier esports events&lt;br /&gt;
* Skin trading economy exploded in value&lt;br /&gt;
* Player counts grew from thousands to hundreds of thousands&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Stickers]]&amp;#039;&amp;#039;&amp;#039; and tournament sticker system introduced&lt;br /&gt;
* [[Weapon Cases]] became a major revenue driver&lt;br /&gt;
&lt;br /&gt;
=== Peak Era (2017-2020) ===&lt;br /&gt;
* Consistent 500,000+ average concurrent players&lt;br /&gt;
* Astralis dynasty dominated competitive play&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;December 2018&amp;#039;&amp;#039;&amp;#039; — CS:GO goes free-to-play with [[Prime Status]] for paid players&lt;br /&gt;
* [[Danger Zone]] battle royale mode added&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;April 2020&amp;#039;&amp;#039;&amp;#039; — Record 1.3 million concurrent players during COVID lockdowns&lt;br /&gt;
&lt;br /&gt;
=== Transition (2021-2023) ===&lt;br /&gt;
* Natus Vincere s1mple era culminates in Major win&lt;br /&gt;
* Rumors and leaks about Source 2 port intensify&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;September 27, 2023&amp;#039;&amp;#039;&amp;#039; — CS:GO is permanently replaced by [[Counter-Strike 2]]&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
CS:GO left an enormous impact on gaming:&lt;br /&gt;
&lt;br /&gt;
=== Skin Economy ===&lt;br /&gt;
The Arms Deal update in 2013 created the modern cosmetic microtransaction model:&lt;br /&gt;
* First major game with a player-driven skin marketplace&lt;br /&gt;
* [[Steam Community Market]] enabled real-money trading&lt;br /&gt;
* Spawned an entire third-party trading ecosystem&lt;br /&gt;
* Influenced cosmetic systems in Fortnite, PUBG, Valorant, and countless others&lt;br /&gt;
&lt;br /&gt;
=== Esports ===&lt;br /&gt;
* [[CS Major Championships|18 Major Championships]] held during CS:GO&amp;#039;s lifetime&lt;br /&gt;
* Multi-million dollar prize pools&lt;br /&gt;
* Some of the most-watched esports events in history&lt;br /&gt;
* Established the sticker-based team/player revenue model&lt;br /&gt;
&lt;br /&gt;
=== Competitive Matchmaking ===&lt;br /&gt;
* Popularized built-in ranked matchmaking in FPS games&lt;br /&gt;
* [[Ranks|18-rank skill group system]] (Silver I through Global Elite)&lt;br /&gt;
* Trust Factor and [[VAC|Valve Anti-Cheat]] systems&lt;br /&gt;
* Inspired similar systems in competing titles&lt;br /&gt;
&lt;br /&gt;
== Differences from CS2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature !! CS:GO !! [[Counter-Strike 2]]&lt;br /&gt;
|-&lt;br /&gt;
| Engine || Source 1 || [[Source 2 Engine|Source 2]]&lt;br /&gt;
|-&lt;br /&gt;
| Tick System || Fixed (64/128 Hz) || [[Sub-Tick System]]&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Grenades || 2D sprites || 3D volumetric&lt;br /&gt;
|-&lt;br /&gt;
| Ranking || Skill Groups + Wingman || [[Premier]] (numeric) + Map Ranks&lt;br /&gt;
|-&lt;br /&gt;
| Map Rendering || Pre-baked lighting || Dynamic PBR&lt;br /&gt;
|-&lt;br /&gt;
| Audio || Basic 3D || Full HRTF spatial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Counter-Strike 2]] — The successor&lt;br /&gt;
* [[Counter-Strike History]] — Full franchise timeline&lt;br /&gt;
* [[Source 2 Engine]] — CS2&amp;#039;s engine&lt;br /&gt;
* [[Skins]] — The cosmetic system CS:GO pioneered&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Counter-Strike]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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