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	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Counter-Strike_History</id>
	<title>Counter-Strike History - Revision history</title>
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	<updated>2026-04-17T04:45:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://counterstrikewiki.com/index.php?title=Counter-Strike_History&amp;diff=234&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 3: History &amp; Deep Content — create Counter-Strike History</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Counter-Strike_History&amp;diff=234&amp;oldid=prev"/>
		<updated>2026-02-23T20:54:13Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 3: History &amp;amp; Deep Content — create Counter-Strike History&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Counter-Strike&amp;#039;&amp;#039;&amp;#039; is a series of tactical first-person shooter games that began as a fan-made modification for &amp;#039;&amp;#039;Half-Life&amp;#039;&amp;#039; in 1999. Over 25 years, it has grown into one of the most influential and enduring franchises in gaming history.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== 1999-2000: The Mod Era ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;June 1999&amp;#039;&amp;#039;&amp;#039; — Counter-Strike beta 1.0 released by Minh &amp;quot;Gooseman&amp;quot; Le and Jess &amp;quot;Cliffe&amp;quot; Cliffe as a free Half-Life mod&lt;br /&gt;
* Multiple beta versions released throughout 1999-2000 with new maps, weapons, and mechanics&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;April 2000&amp;#039;&amp;#039;&amp;#039; — Valve acquires the rights to Counter-Strike and hires the original developers&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;November 2000&amp;#039;&amp;#039;&amp;#039; — &amp;#039;&amp;#039;&amp;#039;Counter-Strike 1.0&amp;#039;&amp;#039;&amp;#039; officially released as a retail product and Steam mod&lt;br /&gt;
&lt;br /&gt;
=== 2001-2003: Counter-Strike 1.6 ===&lt;br /&gt;
* Counter-Strike rapidly becomes the most popular online FPS in the world&lt;br /&gt;
* Competitive scene emerges with early tournaments (CPL, WCG, ESWC)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;September 2003&amp;#039;&amp;#039;&amp;#039; — Counter-Strike 1.6 (the definitive version) released alongside Steam platform launch&lt;br /&gt;
* 1.6 would remain the competitive standard for nearly a decade&lt;br /&gt;
&lt;br /&gt;
=== 2004: Counter-Strike: Condition Zero ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;March 2004&amp;#039;&amp;#039;&amp;#039; — Counter-Strike: Condition Zero released&lt;br /&gt;
* Single-player campaign with bot AI missions&lt;br /&gt;
* Had a troubled development cycle with multiple developer changes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Condition Zero: Deleted Scenes&amp;#039;&amp;#039;&amp;#039; included as bonus content — a separate single-player game&lt;br /&gt;
* Less successful than 1.6, which continued to dominate competitive play&lt;br /&gt;
&lt;br /&gt;
=== 2004: Counter-Strike: Source ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;November 2004&amp;#039;&amp;#039;&amp;#039; — Counter-Strike: Source (CSS) released on the Source engine&lt;br /&gt;
* Significant graphical upgrade with Half-Life 2&amp;#039;s physics engine&lt;br /&gt;
* Community split: many competitive players stayed on 1.6&lt;br /&gt;
* CSS developed its own competitive scene, smaller than 1.6&amp;#039;s&lt;br /&gt;
* Introduced ragdoll physics and dynamic objects&lt;br /&gt;
&lt;br /&gt;
=== 2012-2023: Counter-Strike: Global Offensive ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;August 2012&amp;#039;&amp;#039;&amp;#039; — [[CS:GO]] released on PC, PS3, and Xbox 360&lt;br /&gt;
* Initially received mixed reception from competitive 1.6 and CSS players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arms Deal Update (August 2013)&amp;#039;&amp;#039;&amp;#039; — Introduced [[Skins|weapon skins]], revolutionizing gaming economies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;First Major (November 2013)&amp;#039;&amp;#039;&amp;#039; — DreamHack Winter 2013, the first Valve-sponsored [[CS Major Championships|Major Championship]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2015-2019&amp;#039;&amp;#039;&amp;#039; — CS:GO becomes the dominant esport with massive viewership&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;December 2018&amp;#039;&amp;#039;&amp;#039; — CS:GO goes free-to-play; [[Danger Zone]] battle royale mode added&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2018-2019&amp;#039;&amp;#039;&amp;#039; — Astralis dynasty wins 4 Majors&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2021&amp;#039;&amp;#039;&amp;#039; — Natus Vincere with s1mple wins the Stockholm Major after a 2-year COVID break&lt;br /&gt;
&lt;br /&gt;
=== 2023-Present: Counter-Strike 2 ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;March 2023&amp;#039;&amp;#039;&amp;#039; — [[Counter-Strike 2]] announced by Valve, built on [[Source 2 Engine]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Limited test&amp;#039;&amp;#039;&amp;#039; — Select CS:GO players given early access&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;September 27, 2023&amp;#039;&amp;#039;&amp;#039; — CS2 fully launches, replacing CS:GO entirely&lt;br /&gt;
* Key innovations: [[Sub-Tick System]], volumetric smokes, Source 2 graphics&lt;br /&gt;
* Entire CS:GO inventory (skins, stickers, etc.) carries over&lt;br /&gt;
* Competitive scene transitions to CS2 with continued [[CS Major Championships|Major Championships]]&lt;br /&gt;
&lt;br /&gt;
== Impact on Gaming ==&lt;br /&gt;
Counter-Strike&amp;#039;s influence on the gaming industry is immeasurable:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pioneered competitive FPS&amp;#039;&amp;#039;&amp;#039; — One of the first games with organized tournaments and prize money&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skin economy&amp;#039;&amp;#039;&amp;#039; — CS:GO&amp;#039;s skin system became the template for cosmetic microtransactions across the industry&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Esports growth&amp;#039;&amp;#039;&amp;#039; — Counter-Strike Majors helped legitimize esports as spectator entertainment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Modding culture&amp;#039;&amp;#039;&amp;#039; — Started as a mod, inspiring generations of game modders&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Free-to-play FPS&amp;#039;&amp;#039;&amp;#039; — CS:GO&amp;#039;s transition to F2P influenced the industry trend&lt;br /&gt;
&lt;br /&gt;
== Player Count Milestones ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2012&amp;#039;&amp;#039;&amp;#039; — CS:GO launches with ~30,000 concurrent players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2016&amp;#039;&amp;#039;&amp;#039; — Surpasses 800,000 peak concurrent players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2020&amp;#039;&amp;#039;&amp;#039; — Reaches 1.3 million concurrent during COVID lockdowns&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2023&amp;#039;&amp;#039;&amp;#039; — CS2 launch achieves 1.8 million peak concurrent players&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Counter-Strike 2]] — The current version&lt;br /&gt;
* [[CS:GO]] — The predecessor&lt;br /&gt;
* [[Source 2 Engine]] — CS2&amp;#039;s engine&lt;br /&gt;
* [[CS2 Esports]] — Competitive scene overview&lt;br /&gt;
* [[CS Major Championships]] — Tournament history&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Counter-Strike]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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