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	<title>Flash Lineups - Revision history</title>
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	<updated>2026-04-17T01:45:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://counterstrikewiki.com/index.php?title=Flash_Lineups&amp;diff=229&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 2: Maps &amp; Competitive — create Flash Lineups</title>
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		<updated>2026-02-23T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 2: Maps &amp;amp; Competitive — create Flash Lineups&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flash Lineups&amp;#039;&amp;#039;&amp;#039; are predetermined flashbang throw positions in [[Counter-Strike 2]] designed to blind opponents at specific locations while minimizing flash exposure for the thrower&amp;#039;s team. Mastering flashbangs is crucial for entry fragging and site executes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Flashbang|Flashbangs]] are unique among grenades because their effect depends on where the target is looking relative to the flash detonation. A well-thrown flash can give attackers a decisive advantage, while a poorly thrown flash can blind teammates. Learning flash lineups ensures consistent, team-safe flashes.&lt;br /&gt;
&lt;br /&gt;
== Flash Mechanics ==&lt;br /&gt;
Understanding flash mechanics is essential for effective lineups:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full flash:&amp;#039;&amp;#039;&amp;#039; Target is looking directly at the detonation point within range — 2+ seconds of blindness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Half flash:&amp;#039;&amp;#039;&amp;#039; Target is at an angle or distance — reduced blindness duration&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No flash:&amp;#039;&amp;#039;&amp;#039; Target has their back turned or is outside effective range&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Self-flash:&amp;#039;&amp;#039;&amp;#039; Turning away or using cover before detonation prevents self-blinding&lt;br /&gt;
&lt;br /&gt;
=== Pop Flash ===&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;pop flash&amp;#039;&amp;#039;&amp;#039; is a flash that detonates as soon as it comes into the enemy&amp;#039;s view, giving them no time to turn away. Pop flashes are the most effective type and require specific lineups and throw techniques.&lt;br /&gt;
&lt;br /&gt;
Types of pop flashes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bounce flash&amp;#039;&amp;#039;&amp;#039; — Thrown at a wall or ceiling to ricochet into an area&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Over-the-top flash&amp;#039;&amp;#039;&amp;#039; — Thrown over a wall or obstacle to pop immediately on the other side&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Underhand flash&amp;#039;&amp;#039;&amp;#039; — Right-click thrown to pop quickly at close range&lt;br /&gt;
&lt;br /&gt;
== Key Flash Lineups by Map ==&lt;br /&gt;
&lt;br /&gt;
=== Dust II ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Doors Pop Flash&amp;#039;&amp;#039;&amp;#039; — Bounced off the wall inside Long Doors, pops for Long defenders&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Doors Flash&amp;#039;&amp;#039;&amp;#039; — Over Upper Tunnel ceiling into B site&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Short/Catwalk Flash&amp;#039;&amp;#039;&amp;#039; — From CT Mid area, blinds Short pushers&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A Site Retake Flash&amp;#039;&amp;#039;&amp;#039; — From CT spawn over the wall to blind A site positions&lt;br /&gt;
&lt;br /&gt;
=== Mirage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A Ramp Pop Flash&amp;#039;&amp;#039;&amp;#039; — Bounced off the wall before Ramp, blinds Ramp defenders&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Palace Flash&amp;#039;&amp;#039;&amp;#039; — Over Palace ceiling into A site&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Apartments Flash&amp;#039;&amp;#039;&amp;#039; — Pop flash around the corner into Van area&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Window Flash&amp;#039;&amp;#039;&amp;#039; — Over building into Window/Sniper position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Underpass Flash&amp;#039;&amp;#039;&amp;#039; — Low flash into Connector catching mid players&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Banana Pop Flash&amp;#039;&amp;#039;&amp;#039; — Bounced off walls in Banana to blind B defenders&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Apartments Entry Flash&amp;#039;&amp;#039;&amp;#039; — Pop flash into Apartments for A take&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arch Flash&amp;#039;&amp;#039;&amp;#039; — Over the arch wall into Library/Site area&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Top Banana Flash&amp;#039;&amp;#039;&amp;#039; — From T Ramp, blinds aggressive B pushers&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always call your flashes&amp;#039;&amp;#039;&amp;#039; — Warn teammates before throwing (&amp;quot;flashing long!&amp;quot; or &amp;quot;flash B!&amp;quot;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Practice timing&amp;#039;&amp;#039;&amp;#039; — Enter [[Practice Mode]] and test your lineups&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pop flashes &amp;gt; air flashes&amp;#039;&amp;#039;&amp;#039; — Enemies can avoid air flashes; pop flashes give no time to react&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Carry two flashbangs&amp;#039;&amp;#039;&amp;#039; — One for entry, one for re-flash or post-plant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter-flash&amp;#039;&amp;#039;&amp;#039; — If you hear an enemy flash, immediately throw one back&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click for close flashes&amp;#039;&amp;#039;&amp;#039; — Underhand throws pop almost immediately&lt;br /&gt;
&lt;br /&gt;
== Common Mistakes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team flashing&amp;#039;&amp;#039;&amp;#039; — Throwing flashes that blind your own teammates&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Predictable timing&amp;#039;&amp;#039;&amp;#039; — Always flashing before peeking (opponents learn to turn away)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Throwing too early&amp;#039;&amp;#039;&amp;#039; — Flash pops before you&amp;#039;re in position to capitalize&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not following the flash&amp;#039;&amp;#039;&amp;#039; — The flash is useless if nobody peeks during the blind duration&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Smoke Lineups]] — Smoke grenade positions&lt;br /&gt;
* [[Molotov Lineups]] — Incendiary/Molotov positions&lt;br /&gt;
* [[Practice Mode]] — How to practice lineups&lt;br /&gt;
* [[Map Callouts]] — Location reference&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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