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	<title>Float Value - Revision history</title>
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	<updated>2026-04-17T01:52:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://counterstrikewiki.com/index.php?title=Float_Value&amp;diff=217&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 1: High SEO Value Pages — create Float Value</title>
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		<updated>2026-02-23T20:54:01Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 1: High SEO Value Pages — create Float Value&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Float Value&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;wear value&amp;#039;&amp;#039;&amp;#039;) is a numerical attribute attached to every weapon skin in [[Counter-Strike 2]] that determines the skin&amp;#039;s visual wear condition. It is a decimal number between 0 and 1, where lower values indicate less wear.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Every skin in CS2 has a float value that was permanently set when the skin was first created (either unboxed from a [[Weapon Cases|case]], received as a drop, or produced via [[Trade-Up Contract]]). Float values &amp;#039;&amp;#039;&amp;#039;cannot be changed&amp;#039;&amp;#039;&amp;#039; — a skin&amp;#039;s float is permanent for its lifetime.&lt;br /&gt;
&lt;br /&gt;
== Wear Conditions ==&lt;br /&gt;
Float values are divided into five wear tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Condition !! Abbreviation !! Float Range !! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Factory New&amp;#039;&amp;#039;&amp;#039; || FN || 0.00 – 0.07 || Pristine, minimal to no visible wear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minimal Wear&amp;#039;&amp;#039;&amp;#039; || MW || 0.07 – 0.15 || Very slight scratches, excellent condition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field-Tested&amp;#039;&amp;#039;&amp;#039; || FT || 0.15 – 0.38 || Moderate wear, visible scratches&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Well-Worn&amp;#039;&amp;#039;&amp;#039; || WW || 0.38 – 0.45 || Significant wear and paint loss&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Battle-Scarred&amp;#039;&amp;#039;&amp;#039; || BS || 0.45 – 1.00 || Heavy wear, large areas of missing paint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Float Ranges per Skin ==&lt;br /&gt;
Not every skin can exist in all five conditions. Each skin type has a defined minimum and maximum float range:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AWP | Dragon Lore&amp;#039;&amp;#039;&amp;#039; — 0.00 to 0.70 (no Well-Worn or Battle-Scarred)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AK-47 | Redline&amp;#039;&amp;#039;&amp;#039; — 0.10 to 0.70 (no Factory New)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AWP | Asiimov&amp;#039;&amp;#039;&amp;#039; — 0.18 to 1.00 (no Factory New or Minimal Wear)&lt;br /&gt;
&lt;br /&gt;
This is why certain skins in specific conditions are extremely rare and valuable.&lt;br /&gt;
&lt;br /&gt;
== How Float Affects Price ==&lt;br /&gt;
Within each wear tier, lower float values command higher prices:&lt;br /&gt;
* A Factory New AK-47 Case Hardened with 0.00x float is worth significantly more than one with 0.06 float&lt;br /&gt;
* The very lowest floats (0.000x or &amp;quot;triple zero&amp;quot;) in any skin tier are highly prized&lt;br /&gt;
* Similarly, the highest possible floats (0.999x) can be collector&amp;#039;s items&lt;br /&gt;
&lt;br /&gt;
=== Float &amp;quot;Caps&amp;quot; ===&lt;br /&gt;
The most valuable float milestones:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0.000x&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Triple zero,&amp;quot; extremely low wear&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0.0000x&amp;#039;&amp;#039;&amp;#039; — &amp;quot;Quad zero,&amp;quot; exceptionally rare&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;#1 lowest float&amp;#039;&amp;#039;&amp;#039; — The single lowest float of that skin in existence&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0.999x&amp;#039;&amp;#039;&amp;#039; — Highest float collectors&lt;br /&gt;
&lt;br /&gt;
== Checking Float Values ==&lt;br /&gt;
Float values are not displayed in-game by default. Players use:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Steam Inventory&amp;#039;&amp;#039;&amp;#039; — Inspect link reveals float via third-party sites&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CS2 Inspect&amp;#039;&amp;#039;&amp;#039; — In-game inspect window shows wear condition (but not exact float)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Third-party sites&amp;#039;&amp;#039;&amp;#039; — CSFloat, SkinBaron, and others display exact float values&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Browser extensions&amp;#039;&amp;#039;&amp;#039; — Steam Inventory Helper and similar tools&lt;br /&gt;
&lt;br /&gt;
== Float and Trade-Up Contracts ==&lt;br /&gt;
When using a [[Trade-Up Contract]], the resulting skin&amp;#039;s float is calculated based on the average float of the input skins, with adjustments based on the output skin&amp;#039;s float range. This makes it possible to target specific float ranges through careful selection of input skins.&lt;br /&gt;
&lt;br /&gt;
The formula is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Output Float = (Average Input Float) × (Output Max Float - Output Min Float) + Output Min Float&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Skin Rarity]] — Rarity classification system&lt;br /&gt;
* [[Skins]] — General skin overview&lt;br /&gt;
* [[Trade-Up Contract]] — Crafting skins with float calculations&lt;br /&gt;
* [[Steam Community Market]] — Skin trading&lt;br /&gt;
&lt;br /&gt;
[[Category:Skins]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
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