<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Incendiary_Grenade</id>
	<title>Incendiary Grenade - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Incendiary_Grenade"/>
	<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Incendiary_Grenade&amp;action=history"/>
	<updated>2026-04-17T01:53:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Incendiary_Grenade&amp;diff=211&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 1: High SEO Value Pages — create Incendiary Grenade</title>
		<link rel="alternate" type="text/html" href="https://counterstrikewiki.com/index.php?title=Incendiary_Grenade&amp;diff=211&amp;oldid=prev"/>
		<updated>2026-02-23T20:53:56Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 1: High SEO Value Pages — create Incendiary Grenade&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=Incendiary Grenade&lt;br /&gt;
|type=Grenade&lt;br /&gt;
|side=Counter-Terrorist&lt;br /&gt;
|price=$600&lt;br /&gt;
|damage=40 per second (8 per tick)&lt;br /&gt;
|kill_reward=$300&lt;br /&gt;
|movement_speed=245 units/s&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Incendiary Grenade&amp;#039;&amp;#039;&amp;#039; is a Counter-Terrorist exclusive incendiary grenade in [[Counter-Strike 2]]. It is the CT counterpart to the Terrorist&amp;#039;s [[Molotov Cocktail]], functioning identically but costing $200 more.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Incendiary Grenade creates a zone of fire upon impact that deals damage over time to any player standing in the flames. The fire lasts approximately 7 seconds and covers a circular area. It is one of the most important utility options in competitive play, used primarily for area denial and flushing enemies from positions.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 damage per second&amp;#039;&amp;#039;&amp;#039; to unarmored players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;~28 damage per second&amp;#039;&amp;#039;&amp;#039; to armored players (approximately 30% damage reduction with Kevlar)&lt;br /&gt;
* Damage is applied every game tick, accumulating quickly&lt;br /&gt;
* Fire damage is the same regardless of whether the player is moving through or standing still in the flames&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Area Denial ===&lt;br /&gt;
The primary use of incendiary grenades is area denial:&lt;br /&gt;
* Block chokepoints to delay pushes&lt;br /&gt;
* Prevent bomb plants by throwing at bombsite positions&lt;br /&gt;
* Stop rushes through narrow corridors&lt;br /&gt;
* Force enemies to wait or take an alternate route&lt;br /&gt;
&lt;br /&gt;
=== Flushing Positions ===&lt;br /&gt;
Incendiary grenades are excellent for clearing common hiding spots:&lt;br /&gt;
* Throw behind cover to force enemies into the open&lt;br /&gt;
* Clear corners before peeking&lt;br /&gt;
* Dislodge AWPers from defensive positions&lt;br /&gt;
&lt;br /&gt;
=== Post-Plant ===&lt;br /&gt;
* Throw on the bomb to delay defusers&lt;br /&gt;
* Forces CTs to either wait out the fire or take damage while defusing&lt;br /&gt;
* Combined with proper positioning, can make defusal extremely difficult&lt;br /&gt;
&lt;br /&gt;
== Interaction with Smoke Grenades ==&lt;br /&gt;
A key mechanic is the interaction between fire and [[Smoke Grenade|smoke grenades]]:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smoke extinguishes fire&amp;#039;&amp;#039;&amp;#039; — Throwing a smoke on an active fire will put it out instantly&lt;br /&gt;
* This is a critical counter-play mechanic in competitive matches&lt;br /&gt;
* Players should always save a smoke to counter potential Molotov/incendiary grenades in clutch situations&lt;br /&gt;
&lt;br /&gt;
== Differences from Molotov ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Incendiary Grenade !! [[Molotov Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
| Team || Counter-Terrorist || Terrorist&lt;br /&gt;
|-&lt;br /&gt;
| Price || $600 || $400&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Identical || Identical&lt;br /&gt;
|-&lt;br /&gt;
| Duration || Identical || Identical&lt;br /&gt;
|-&lt;br /&gt;
| Behavior || Identical || Identical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The only differences are the team restriction and price. The CT incendiary costs $200 more to balance the defensive advantage CTs naturally have.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Learn common [[Molotov Lineups|incendiary lineups]] for each map to deny key positions&lt;br /&gt;
* Always pair with a [[Smoke Grenade]] in your buy — you may need to extinguish enemy fire&lt;br /&gt;
* The fire spreads on flat surfaces; throwing on slopes or stairs may produce uneven coverage&lt;br /&gt;
* You can throw an incendiary at your own feet if being rushed — enemies must push through the fire&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Molotov Cocktail]] — The Terrorist equivalent&lt;br /&gt;
* [[Smoke Grenade]] — Counters fire grenades&lt;br /&gt;
* [[Molotov Lineups]] — Common lineup positions&lt;br /&gt;
* [[Utility Usage]] — General grenade strategy&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
</feed>