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	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Maps</id>
	<title>Maps - Revision history</title>
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	<updated>2026-04-17T04:43:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://counterstrikewiki.com/index.php?title=Maps&amp;diff=139&amp;oldid=prev</id>
		<title>Maintenance script: Create Maps hub page with Active Duty and Reserve pool tables</title>
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		<updated>2026-02-21T16:54:23Z</updated>

		<summary type="html">&lt;p&gt;Create Maps hub page with Active Duty and Reserve pool tables&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Counter-Strike 2 features a variety of maps across different game modes. Maps are the battlegrounds where teams compete, each with unique layouts, callouts, and strategic considerations.&lt;br /&gt;
&lt;br /&gt;
== Active Duty Pool ==&lt;br /&gt;
&lt;br /&gt;
The Active Duty map pool is used in official competitive and Premier matchmaking. These maps are regularly updated and balanced for competitive play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
\! Map \!\! Setting \!\! Bombsites \!\! Game Modes \!\! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dust II]] || Middle East || A, B || Competitive, Premier, Casual, Deathmatch || Iconic map, in CS since 2001. Known for long-range duels and fast rotations.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirage]] || Morocco || A, B || Competitive, Premier, Casual, Deathmatch || Fan favorite with balanced gameplay. Strong mid control emphasis.&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno]] || Italy || A, B || Competitive, Premier, Casual, Deathmatch || Tight corridors and close-quarters combat. Classic banana hold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nuke]] || Germany || A, B || Competitive, Premier, Casual, Deathmatch || Unique vertical layout with two stacked bombsites.&lt;br /&gt;
|-&lt;br /&gt;
| [[Overpass]] || Germany || A, B || Competitive, Premier, Casual, Deathmatch || Complex layout with multiple connector routes and water features.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anubis]] || Egypt || A, B || Competitive, Premier, Casual, Deathmatch || Added to Active Duty in CS2. Ancient Egyptian theme.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient]] || Central America || A, B || Competitive, Premier, Casual, Deathmatch || Mayan ruins setting with wide open spaces and tight chokes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vertigo]] || USA || A, B || Competitive, Premier, Casual, Deathmatch || Set atop a skyscraper under construction. Unique vertical gameplay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reserve Pool ==&lt;br /&gt;
&lt;br /&gt;
Reserve maps rotate in and out of competitive play and are available in casual game modes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
\! Map \!\! Type \!\! Setting \!\! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Train]] || Defusal || Russia || Classic map set in a train yard. Removed from Active Duty.&lt;br /&gt;
|-&lt;br /&gt;
| [[Office]] || Hostage || USA || Classic hostage rescue map set in an office building.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map Elements ==&lt;br /&gt;
&lt;br /&gt;
All competitive maps share common elements:&lt;br /&gt;
&lt;br /&gt;
* Bombsites — Designated areas (A and B) where Terrorists plant the C4 explosive&lt;br /&gt;
* Spawn Points — CT and T starting positions at opposite ends of the map&lt;br /&gt;
* Mid — Central area connecting both sides of the map, often a key control point&lt;br /&gt;
* Connectors — Pathways linking major areas of the map&lt;br /&gt;
* Choke Points — Narrow passages that can be held by defenders or pushed by attackers&lt;br /&gt;
* Callouts — Community-established names for specific locations used for team communication&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Competitive (Game Mode)|Competitive Mode]] — Standard 5v5 defusal format&lt;br /&gt;
* [[Premier (Game Mode)|Premier Mode]] — Ranked competitive with map vetoes&lt;br /&gt;
* [[Utility Usage]] — Smoke, flash, and molotov lineups for map control&lt;br /&gt;
* [[Movement Mechanics]] — Movement techniques for map navigation&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Game Elements]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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