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	<title>Molotov Lineups - Revision history</title>
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	<updated>2026-04-17T01:53:21Z</updated>
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		<id>https://counterstrikewiki.com/index.php?title=Molotov_Lineups&amp;diff=230&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 2: Maps &amp; Competitive — create Molotov Lineups</title>
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		<updated>2026-02-23T20:54:10Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 2: Maps &amp;amp; Competitive — create Molotov Lineups&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Molotov Lineups&amp;#039;&amp;#039;&amp;#039; are predetermined throw positions for [[Molotov Cocktail|Molotov cocktails]] and [[Incendiary Grenade|incendiary grenades]] in [[Counter-Strike 2]]. Fire grenades are essential for area denial, forcing enemies from cover, and delaying pushes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Molotovs (T-side, $400) and incendiary grenades (CT-side, $600) create a zone of fire lasting approximately 7 seconds that deals significant damage to anyone standing in it. They are the primary tool for area denial in competitive play.&lt;br /&gt;
&lt;br /&gt;
== Fire Mechanics ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; ~40 damage per second (reduced by armor)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; ~7 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spread:&amp;#039;&amp;#039;&amp;#039; Fire spreads on flat surfaces, limited by walls and edges&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter:&amp;#039;&amp;#039;&amp;#039; A [[Smoke Grenade]] thrown on fire extinguishes it immediately&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stacking:&amp;#039;&amp;#039;&amp;#039; Multiple fires in the same area do not stack damage&lt;br /&gt;
&lt;br /&gt;
== Common Molotov Targets ==&lt;br /&gt;
Fire grenades are most effective when targeting:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive positions&amp;#039;&amp;#039;&amp;#039; — Force AWPers and anchor players from their spots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chokepoints&amp;#039;&amp;#039;&amp;#039; — Delay rushes through narrow passages&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bomb plant spots&amp;#039;&amp;#039;&amp;#039; — Prevent plants or delay defuses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Behind cover&amp;#039;&amp;#039;&amp;#039; — Flush enemies from boxes, corners, and pillars&lt;br /&gt;
&lt;br /&gt;
== Key Lineups by Map ==&lt;br /&gt;
&lt;br /&gt;
=== Dust II ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Car Molotov&amp;#039;&amp;#039;&amp;#039; (A Site) — Clears Car position from Long approach&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goose Molotov&amp;#039;&amp;#039;&amp;#039; (A Site) — Flushes Goose/Elevator position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Door Molotov&amp;#039;&amp;#039;&amp;#039; — Burns Window/Door position from Upper Tunnel&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Doors Molotov&amp;#039;&amp;#039;&amp;#039; (CT Side) — Delays Long pushes&lt;br /&gt;
&lt;br /&gt;
=== Mirage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Triple/Firebox Molotov&amp;#039;&amp;#039;&amp;#039; — Clears the standard A anchor position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stairs Molotov&amp;#039;&amp;#039;&amp;#039; — Flushes Stairs/Shadow position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Van Molotov&amp;#039;&amp;#039;&amp;#039; — Burns Van position on B take&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bench Molotov&amp;#039;&amp;#039;&amp;#039; — Clears Bench position on B site&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Under Palace Molotov&amp;#039;&amp;#039;&amp;#039; (CT Side) — Delays Palace push&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coffins Molotov&amp;#039;&amp;#039;&amp;#039; — Clears Coffins on B take (critical lineup)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;New Box Molotov&amp;#039;&amp;#039;&amp;#039; — Burns New Box position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dark Molotov&amp;#039;&amp;#039;&amp;#039; — Clears Dark corner on B&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pit Molotov&amp;#039;&amp;#039;&amp;#039; — Flushes Pit on A take&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Top Banana Molotov&amp;#039;&amp;#039;&amp;#039; (CT) — Delays Banana pushes&lt;br /&gt;
&lt;br /&gt;
=== Nuke ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hut Molotov&amp;#039;&amp;#039;&amp;#039; — Burns Hut entrance on A take&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vent Molotov&amp;#039;&amp;#039;&amp;#039; — Clears Vent area on B&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ramp Molotov&amp;#039;&amp;#039;&amp;#039; (CT) — Delays Ramp rushes&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Save a smoke for your own Molotov counter&amp;#039;&amp;#039;&amp;#039; — Opponents will Molotov you back&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time molotovs with executes&amp;#039;&amp;#039;&amp;#039; — Throw immediately before your team enters&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t waste on empty positions&amp;#039;&amp;#039;&amp;#039; — Save utility for confirmed enemy locations&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Post-plant molotovs are game-winning&amp;#039;&amp;#039;&amp;#039; — Burning the bomb forces CTs to wait&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bounce off walls for indirect throws&amp;#039;&amp;#039;&amp;#039; — Many positions can&amp;#039;t be reached directly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Practice in [[Practice Mode]]&amp;#039;&amp;#039;&amp;#039; — Some lineups require precise aim points&lt;br /&gt;
&lt;br /&gt;
== Interaction with Other Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Utility !! Interaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Grenade]] || &amp;#039;&amp;#039;&amp;#039;Extinguishes fire&amp;#039;&amp;#039;&amp;#039; — Primary counter to molotovs&lt;br /&gt;
|-&lt;br /&gt;
| [[HE Grenade]] || No interaction — HE does not extinguish fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]] || No interaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Decoy Grenade]] || No interaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Molotov Cocktail]] — Weapon details&lt;br /&gt;
* [[Incendiary Grenade]] — CT-side equivalent&lt;br /&gt;
* [[Smoke Lineups]] — Smoke grenade positions&lt;br /&gt;
* [[Flash Lineups]] — Flashbang positions&lt;br /&gt;
* [[Practice Mode]] — How to practice lineups&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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