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	<title>Premier (Game Mode) - Revision history</title>
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	<updated>2026-04-17T05:06:27Z</updated>
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		<title>Maintenance script: Add comprehensive article</title>
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		<summary type="html">&lt;p&gt;Add comprehensive article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Premier}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Premier&amp;#039;&amp;#039;&amp;#039; is the flagship ranked game mode in [[Counter-Strike 2]]. It features a global numerical rating system, a map veto phase, and overtime, making it the closest experience to professional tournament play available in matchmaking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Premier mode is the primary competitive experience in CS2, replacing the old CS:GO Global Matchmaking as the definitive ranked mode. It uses a numerical CS Rating (similar to an ELO system) that ranges from 0 to 35,000+, providing a precise measurement of player skill. Premier also features a map veto phase at the start of each match, simulating the tournament experience.&lt;br /&gt;
&lt;br /&gt;
== Rules and Format ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039; || 5v5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rounds to Win&amp;#039;&amp;#039;&amp;#039; || 13 (regulation)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overtime&amp;#039;&amp;#039;&amp;#039; || Yes (MR3, $10,000 start)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Round Time&amp;#039;&amp;#039;&amp;#039; || 1:55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bomb Timer&amp;#039;&amp;#039;&amp;#039; || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Freeze Time&amp;#039;&amp;#039;&amp;#039; || 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Map Selection&amp;#039;&amp;#039;&amp;#039; || Veto system (pick/ban)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CS Rating System ==&lt;br /&gt;
Premier uses a numerical rating divided into color tiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color !! Rating Range !! Approximate CS:GO Equivalent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#808080;color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Grey&amp;#039;&amp;#039;&amp;#039; || 0 - 4,999 || Silver - Gold Nova I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#87CEEB;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Light Blue&amp;#039;&amp;#039;&amp;#039; || 5,000 - 9,999 || Gold Nova II - Master Guardian&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#4169E1;color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; || 10,000 - 14,999 || Master Guardian - DMG&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#9370DB;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || 15,000 - 19,999 || Legendary Eagle - Supreme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF69B4;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039; || 20,000 - 24,999 || Global Elite level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FF4500;color:white;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039; || 25,000 - 29,999 || Top tier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFD700;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || 30,000+ || Elite (top 0.001%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rating Distribution ==&lt;br /&gt;
The majority of CS2 Premier players fall within the Light Blue (5,000-9,999) and Blue (10,000-14,999) tiers. Less than 1% of players break into the 20,000+ range, and reaching Gold (30,000+) is an extremely rare achievement.&lt;br /&gt;
&lt;br /&gt;
== Map Veto Phase ==&lt;br /&gt;
Before each Premier match, both teams participate in a map veto:&lt;br /&gt;
# Each team alternately bans maps from the active duty pool&lt;br /&gt;
# The remaining map is played&lt;br /&gt;
# A coin flip determines which team gets first pick of starting side&lt;br /&gt;
&lt;br /&gt;
This system rewards players who are versatile across all maps in the [[Dust II|active duty pool]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Premier operates on a seasonal basis, with each season lasting approximately 6 months. At the start of a new season, players must complete placement matches to establish their initial rating for that season.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Season 4&amp;#039;&amp;#039;&amp;#039; (current as of 2026) started on January 19, 2026.&lt;br /&gt;
&lt;br /&gt;
== Tips for Premier ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Learn all maps&amp;#039;&amp;#039;&amp;#039; in the active duty pool since you cannot control which map is played.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warming up&amp;#039;&amp;#039;&amp;#039; before matches improves performance. Use [[Deathmatch (Game Mode)|Deathmatch]] to practice aim.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Communicate actively&amp;#039;&amp;#039;&amp;#039; with your team, especially during the map veto phase.&lt;br /&gt;
* Winning rounds &amp;#039;&amp;#039;&amp;#039;consecutively&amp;#039;&amp;#039;&amp;#039; has a larger impact on rating than individual round wins.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CS Rating&amp;#039;&amp;#039;&amp;#039; reflects long-term skill. Focus on improvement rather than individual match results.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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