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	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Retakes</id>
	<title>Retakes - Revision history</title>
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	<updated>2026-04-17T08:38:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://counterstrikewiki.com/index.php?title=Retakes&amp;diff=227&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 2: Maps &amp; Competitive — create Retakes</title>
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		<updated>2026-02-23T20:54:08Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 2: Maps &amp;amp; Competitive — create Retakes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Retakes&amp;#039;&amp;#039;&amp;#039; is a community game mode in [[Counter-Strike 2]] where Counter-Terrorists practice retaking bombsites after the bomb has been planted. It is one of the most popular ways to practice post-plant situations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Retakes mode, each round begins with the bomb already planted at a random site. CTs spawn with utility and must retake the site and defuse the bomb, while Ts defend the planted bomb. The mode focuses specifically on post-plant gameplay, which is one of the most critical aspects of competitive CS2.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
# The bomb is &amp;#039;&amp;#039;&amp;#039;pre-planted&amp;#039;&amp;#039;&amp;#039; at a random bombsite at round start&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;CTs&amp;#039;&amp;#039;&amp;#039; (typically 3-4) spawn near retake positions with random weapons and utility&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ts&amp;#039;&amp;#039;&amp;#039; (typically 2-3) spawn in post-plant positions around the bomb&lt;br /&gt;
# CTs have limited time to retake and defuse&lt;br /&gt;
# After the round, teams may swap or players rotate based on server settings&lt;br /&gt;
&lt;br /&gt;
== Key Skills Practiced ==&lt;br /&gt;
&lt;br /&gt;
=== For Counter-Terrorists ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coordinated retakes&amp;#039;&amp;#039;&amp;#039; — Executing site takes with teammates&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility usage&amp;#039;&amp;#039;&amp;#039; — Using smokes, flashes, and mollys to clear positions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trade fragging&amp;#039;&amp;#039;&amp;#039; — Following up on teammate&amp;#039;s entry&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time management&amp;#039;&amp;#039;&amp;#039; — Balancing aggression with defuse time remaining&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Clutch situations&amp;#039;&amp;#039;&amp;#039; — 1vX retake scenarios&lt;br /&gt;
&lt;br /&gt;
=== For Terrorists ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Post-plant positioning&amp;#039;&amp;#039;&amp;#039; — Optimal angles after planting&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crossfire setups&amp;#039;&amp;#039;&amp;#039; — Coordinating defense with teammates&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bomb watching&amp;#039;&amp;#039;&amp;#039; — Playing positions that deny defuse&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anti-flash discipline&amp;#039;&amp;#039;&amp;#039; — Turning away from expected flashbangs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Delay tactics&amp;#039;&amp;#039;&amp;#039; — Stalling CTs until the bomb detonates&lt;br /&gt;
&lt;br /&gt;
== Playing Retakes ==&lt;br /&gt;
&lt;br /&gt;
=== Community Servers ===&lt;br /&gt;
Retakes is primarily available through community servers:&lt;br /&gt;
# Open the Server Browser in CS2&lt;br /&gt;
# Filter by &amp;#039;&amp;#039;&amp;#039;Retakes&amp;#039;&amp;#039;&amp;#039; in the tags or map filter&lt;br /&gt;
# Join a server&lt;br /&gt;
&lt;br /&gt;
=== Common Server Rules ===&lt;br /&gt;
* Automatic weapon selection based on round or random assignment&lt;br /&gt;
* Players receive utility (smokes, flashes, mollys) each round&lt;br /&gt;
* Spawn points rotate to cover different retake scenarios&lt;br /&gt;
* MVP or best player may stay on T side for consecutive rounds&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== CT Side ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t peek one by one&amp;#039;&amp;#039;&amp;#039; — Coordinate with teammates to overwhelm defenders&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Molly the bomb&amp;#039;&amp;#039;&amp;#039; — Forces Ts away from defuse-denial positions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flash for your team&amp;#039;&amp;#039;&amp;#039; — Pop flashes before entries&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check corners methodically&amp;#039;&amp;#039;&amp;#039; — Don&amp;#039;t tunnel vision on the bomb&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Know the timer&amp;#039;&amp;#039;&amp;#039; — If time is short, you may need to dry peek instead of using utility&lt;br /&gt;
&lt;br /&gt;
=== T Side ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play time, not kills&amp;#039;&amp;#039;&amp;#039; — Your goal is to prevent defuse, not get kills&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off-angle positions&amp;#039;&amp;#039;&amp;#039; — Don&amp;#039;t play the same spots every round&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Listen for defuse&amp;#039;&amp;#039;&amp;#039; — The bomb defuse sound is your cue to peek&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fake defuse awareness&amp;#039;&amp;#039;&amp;#039; — Don&amp;#039;t always immediately peek on defuse sound&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Save utility for CTs approaching the bomb&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Comparison with Other Practice Modes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mode !! Focus !! Best For&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Retakes&amp;#039;&amp;#039;&amp;#039; || Post-plant situations || Site retakes, clutches, post-plant defense&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Deathmatch]]&amp;#039;&amp;#039;&amp;#039; || Raw aim || Warming up, spray practice&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Practice Mode]]&amp;#039;&amp;#039;&amp;#039; || Grenades, movement || Lineup practice, solo improvement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Aim Training]]&amp;#039;&amp;#039;&amp;#039; || Flick and tracking aim || Building mechanical skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Game Modes]] — All CS2 game modes&lt;br /&gt;
* [[Practice Mode]] — Solo practice setup&lt;br /&gt;
* [[Smoke Lineups]] — Utility for retake situations&lt;br /&gt;
* [[Economy]] — Understanding buy situations&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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