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	<title>Smoke Lineups - Revision history</title>
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		<title>CSWikiAdmin: Bot: Phase 2: Maps &amp; Competitive — create Smoke Lineups</title>
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		<updated>2026-02-23T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 2: Maps &amp;amp; Competitive — create Smoke Lineups&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Smoke Lineups&amp;#039;&amp;#039;&amp;#039; are predetermined positions and techniques for throwing [[Smoke Grenade|smoke grenades]] to land precisely in specific locations. Mastering smoke lineups is essential for competitive [[Counter-Strike 2]] play.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Smoke grenades are arguably the most important utility in CS2. A well-placed smoke can block sightlines, cover plants and defuses, fake executes, and create one-way angles. Professional teams memorize dozens of smoke lineups for each map as part of their strategic playbook.&lt;br /&gt;
&lt;br /&gt;
== Throwing Techniques ==&lt;br /&gt;
CS2 offers three throw types that affect grenade distance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input !! Throw Type !! Distance&lt;br /&gt;
|-&lt;br /&gt;
| Left click || &amp;#039;&amp;#039;&amp;#039;Long throw&amp;#039;&amp;#039;&amp;#039; || Maximum distance&lt;br /&gt;
|-&lt;br /&gt;
| Right click || &amp;#039;&amp;#039;&amp;#039;Short throw&amp;#039;&amp;#039;&amp;#039; || Drops at your feet&lt;br /&gt;
|-&lt;br /&gt;
| Left + Right click || &amp;#039;&amp;#039;&amp;#039;Medium throw&amp;#039;&amp;#039;&amp;#039; || Approximately half distance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Running throws&amp;#039;&amp;#039;&amp;#039; increase distance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jump throws&amp;#039;&amp;#039;&amp;#039; allow grenades to clear obstacles and reach distant spots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Walk throws&amp;#039;&amp;#039;&amp;#039; provide precise short-distance control&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crouch throws&amp;#039;&amp;#039;&amp;#039; lower the release point for specific lineups&lt;br /&gt;
&lt;br /&gt;
== Jump Throw Bind ==&lt;br /&gt;
Many lineups require a jump throw (jumping and releasing the grenade simultaneously). Bind it for consistency:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alias &amp;quot;+jumpthrow&amp;quot; &amp;quot;+jump; -attack&amp;quot;&lt;br /&gt;
alias &amp;quot;-jumpthrow&amp;quot; &amp;quot;-jump&amp;quot;&lt;br /&gt;
bind &amp;quot;n&amp;quot; &amp;quot;+jumpthrow&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ensures the jump and throw happen on the same tick every time.&lt;br /&gt;
&lt;br /&gt;
== Key Smoke Positions by Map ==&lt;br /&gt;
&lt;br /&gt;
=== Dust II ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Xbox Smoke&amp;#039;&amp;#039;&amp;#039; (from T Spawn) — Blocks Mid Doors sightline for safe Short crossing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CT Cross Smoke&amp;#039;&amp;#039;&amp;#039; (from Long) — Blocks CT spawn cross to B&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Doors Smoke&amp;#039;&amp;#039;&amp;#039; (from Upper Tunnel) — Blocks Window/Door sightline for B take&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A Long Corner Smoke&amp;#039;&amp;#039;&amp;#039; — Blocks AWP angle from A site/Pit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Short Stairs Smoke&amp;#039;&amp;#039;&amp;#039; — Blocks defenders from seeing Short approach&lt;br /&gt;
&lt;br /&gt;
=== Mirage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Window Smoke&amp;#039;&amp;#039;&amp;#039; (from T Spawn) — Blocks Sniper&amp;#039;s Nest/Window room&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Connector Smoke&amp;#039;&amp;#039;&amp;#039; (from T Spawn) — Blocks CT connector rotation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jungle Smoke&amp;#039;&amp;#039;&amp;#039; (from T Spawn) — Blocks A site Jungle position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stairs Smoke&amp;#039;&amp;#039;&amp;#039; (from T Spawn) — Blocks Triple/Stairs defense&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B Short Smoke&amp;#039;&amp;#039;&amp;#039; (from B Apartments) — Blocks Short/Catwalk rotation&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coffins Smoke&amp;#039;&amp;#039;&amp;#039; (from Banana) — Blocks B site Coffins position&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CT Smoke&amp;#039;&amp;#039;&amp;#039; (from Banana) — Blocks CT rotation to B&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arch Smoke&amp;#039;&amp;#039;&amp;#039; (from T apps/Second Mid) — Blocks Arch passage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Library Smoke&amp;#039;&amp;#039;&amp;#039; (from Apartments) — Blocks Library angle on A site&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pit Smoke&amp;#039;&amp;#039;&amp;#039; (from Apartments) — Blocks Pit angle&lt;br /&gt;
&lt;br /&gt;
=== Nuke ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Main Smoke&amp;#039;&amp;#039;&amp;#039; (from T side) — Blocks A Main entrance sightline&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heaven Smoke&amp;#039;&amp;#039;&amp;#039; (from various positions) — Blocks elevated A site view&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ramp Smoke&amp;#039;&amp;#039;&amp;#039; — Blocks Lower site approaches&lt;br /&gt;
&lt;br /&gt;
== Learning Lineups ==&lt;br /&gt;
&lt;br /&gt;
=== Step-by-Step ===&lt;br /&gt;
# Enter [[Practice Mode]] with grenade trajectory enabled&lt;br /&gt;
# Position yourself at the lineup starting spot&lt;br /&gt;
# Aim at the specified reference point (crack, texture, etc.)&lt;br /&gt;
# Use the correct throw type&lt;br /&gt;
# Use &amp;lt;code&amp;gt;sv_rethrow_last_grenade&amp;lt;/code&amp;gt; to verify consistency&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Workshop Maps]]&amp;#039;&amp;#039;&amp;#039; — YPrac map guides include lineup practice&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Practice Mode]]&amp;#039;&amp;#039;&amp;#039; — Set up a private server&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Community websites&amp;#039;&amp;#039;&amp;#039; — Dedicated lineup databases with screenshots and videos&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Start with 3-5 essential smokes per map&amp;#039;&amp;#039;&amp;#039; — Don&amp;#039;t try to learn everything at once&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lineup reliability matters more than quantity&amp;#039;&amp;#039;&amp;#039; — A smoke you land 100% of the time is better than 10 unreliable ones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Practice against obstacles&amp;#039;&amp;#039;&amp;#039; — Learn which smokes bounce off skyboxes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time your smokes&amp;#039;&amp;#039;&amp;#039; — Coordinate with teammates for simultaneous deployment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One-way smokes&amp;#039;&amp;#039;&amp;#039; — Some smokes create a gap that lets you see enemies&amp;#039; feet while they can&amp;#039;t see you&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Smoke Grenade]] — Smoke grenade mechanics&lt;br /&gt;
* [[Flash Lineups]] — Flashbang position guide&lt;br /&gt;
* [[Molotov Lineups]] — Molotov/incendiary lineup guide&lt;br /&gt;
* [[Practice Mode]] — How to practice lineups&lt;br /&gt;
* [[Map Callouts]] — Location names for communication&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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