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	<id>https://counterstrikewiki.com/index.php?action=history&amp;feed=atom&amp;title=Source_2_Engine</id>
	<title>Source 2 Engine - Revision history</title>
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	<updated>2026-04-17T04:43:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Source_2_Engine&amp;diff=235&amp;oldid=prev</id>
		<title>CSWikiAdmin: Bot: Phase 3: History &amp; Deep Content — create Source 2 Engine</title>
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		<updated>2026-02-23T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;Bot: Phase 3: History &amp;amp; Deep Content — create Source 2 Engine&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Source 2 Engine&amp;#039;&amp;#039;&amp;#039; is Valve Corporation&amp;#039;s proprietary game engine that powers [[Counter-Strike 2]]. It is the successor to the original Source engine that powered [[CS:GO]], &amp;#039;&amp;#039;Half-Life 2&amp;#039;&amp;#039;, and many other Valve titles.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Source 2 was first publicly shown with &amp;#039;&amp;#039;Dota 2 Reborn&amp;#039;&amp;#039; in 2015 and was later used for &amp;#039;&amp;#039;Half-Life: Alyx&amp;#039;&amp;#039; (2020). Counter-Strike 2 (2023) brought Source 2 to the Counter-Strike franchise, enabling significant technical improvements over the Source 1-based CS:GO.&lt;br /&gt;
&lt;br /&gt;
== Key Improvements for CS2 ==&lt;br /&gt;
&lt;br /&gt;
=== Rendering ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Physically Based Rendering (PBR)&amp;#039;&amp;#039;&amp;#039; — More realistic lighting and material responses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dynamic lighting&amp;#039;&amp;#039;&amp;#039; — Real-time light sources that interact with the environment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved particle effects&amp;#039;&amp;#039;&amp;#039; — More detailed smoke, fire, and explosion effects&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Higher texture resolution&amp;#039;&amp;#039;&amp;#039; — Sharper, more detailed surfaces&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Better reflections&amp;#039;&amp;#039;&amp;#039; — More accurate environmental reflections&lt;br /&gt;
&lt;br /&gt;
=== Networking ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Sub-Tick System]]&amp;#039;&amp;#039;&amp;#039; — Actions processed at the precise moment they occur, not at tick boundaries&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved hit registration&amp;#039;&amp;#039;&amp;#039; — More accurate server-side detection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Better interpolation&amp;#039;&amp;#039;&amp;#039; — Smoother movement rendering between updates&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enhanced ragdolls&amp;#039;&amp;#039;&amp;#039; — More realistic player and object physics&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Volumetric smoke&amp;#039;&amp;#039;&amp;#039; — 3D smoke that reacts to lighting, bullets, and explosions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Responsive smokes&amp;#039;&amp;#039;&amp;#039; — HE grenades and gunfire can temporarily disperse smokes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved grenade physics&amp;#039;&amp;#039;&amp;#039; — More predictable bounce and trajectory behavior&lt;br /&gt;
&lt;br /&gt;
=== Map Tooling ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hammer 2.0&amp;#039;&amp;#039;&amp;#039; — Updated map editor with modernized workflow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faster compile times&amp;#039;&amp;#039;&amp;#039; — Maps build more quickly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sub-object editing&amp;#039;&amp;#039;&amp;#039; — More granular control over map elements&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved lighting baking&amp;#039;&amp;#039;&amp;#039; — Better quality lightmaps with faster generation&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reworked 3D audio&amp;#039;&amp;#039;&amp;#039; — More accurate spatial sound positioning&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved HRTF&amp;#039;&amp;#039;&amp;#039; — Better headphone-based directional audio&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dynamic sound propagation&amp;#039;&amp;#039;&amp;#039; — Sound travels realistically through map geometry&lt;br /&gt;
&lt;br /&gt;
== System Requirements Impact ==&lt;br /&gt;
Source 2 generally requires more powerful hardware than Source 1:&lt;br /&gt;
* Higher GPU requirements for PBR rendering&lt;br /&gt;
* More VRAM usage for higher-resolution textures&lt;br /&gt;
* Increased CPU load for improved physics and networking&lt;br /&gt;
* CS2 minimum requirements are notably higher than CS:GO&amp;#039;s&lt;br /&gt;
&lt;br /&gt;
== Comparison with Source 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature !! Source 1 (CS:GO) !! Source 2 (CS2)&lt;br /&gt;
|-&lt;br /&gt;
| Rendering || Pre-baked lighting || Dynamic PBR lighting&lt;br /&gt;
|-&lt;br /&gt;
| Smoke grenades || 2D sprite-based || 3D volumetric, reactive&lt;br /&gt;
|-&lt;br /&gt;
| Tick system || Fixed tick rate (64/128 Hz) || [[Sub-Tick System|Sub-tick]] precision&lt;br /&gt;
|-&lt;br /&gt;
| Map editor || Hammer 1.0 || Hammer 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Physics || Havok (limited) || Enhanced physics system&lt;br /&gt;
|-&lt;br /&gt;
| Audio || Basic 3D audio || Full HRTF spatial audio&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Source 2 Games ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dota 2&amp;#039;&amp;#039;&amp;#039; — Ported to Source 2 in 2015 (Reborn update)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Half-Life: Alyx&amp;#039;&amp;#039;&amp;#039; — VR title built on Source 2 (2020)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter-Strike 2&amp;#039;&amp;#039;&amp;#039; — Latest Source 2 game (2023)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Counter-Strike 2]] — The game powered by Source 2&lt;br /&gt;
* [[Sub-Tick System]] — Source 2&amp;#039;s networking innovation&lt;br /&gt;
* [[Counter-Strike History]] — Franchise engine evolution&lt;br /&gt;
* [[CS:GO]] — The Source 1-based predecessor&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;br /&gt;
[[Category:Counter-Strike]]&lt;/div&gt;</summary>
		<author><name>CSWikiAdmin</name></author>
	</entry>
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