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		<summary type="html">&lt;p&gt;Add comprehensive article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Spray Patterns and Recoil Control}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spray Patterns and Recoil Control&amp;#039;&amp;#039;&amp;#039; are fundamental shooting mechanics in [[Counter-Strike 2]]. Every weapon in the game has a fixed spray pattern that determines where bullets land during sustained fire, and mastering these patterns is essential for consistent kills.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
When firing continuously in CS2, bullets do not land on the crosshair. Instead, they follow a predetermined spray pattern that moves upward and side to side. Each weapon has a unique pattern, and learning to compensate for this recoil by moving the mouse in the opposite direction is called &amp;#039;&amp;#039;&amp;#039;recoil control&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;spray control&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
CS2 introduced subtle changes to recoil compared to CS:GO. While spray patterns remain largely similar, CS2 generally favors shorter, more controlled bursts over long sprays.&lt;br /&gt;
&lt;br /&gt;
== How Spray Patterns Work ==&lt;br /&gt;
# The first bullet fires where the crosshair is aimed (with standing accuracy)&lt;br /&gt;
# Subsequent bullets climb upward due to recoil&lt;br /&gt;
# After several shots, bullets begin to move left and right in a fixed pattern&lt;br /&gt;
# The pattern resets when you stop firing and wait for recoil recovery&lt;br /&gt;
&lt;br /&gt;
== Key Weapon Spray Patterns ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
The [[AK-47]] has one of the most studied spray patterns in the game:&lt;br /&gt;
* Bullets 1-10: Pull &amp;#039;&amp;#039;&amp;#039;straight down&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bullets 11-15: Pull &amp;#039;&amp;#039;&amp;#039;down and to the left&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bullets 16-20: Pull &amp;#039;&amp;#039;&amp;#039;to the right&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bullets 21-30: &amp;#039;&amp;#039;&amp;#039;Complex left-right oscillation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The AK-47 spray is challenging but extremely rewarding to master since the weapon can one-tap headshot.&lt;br /&gt;
&lt;br /&gt;
=== M4A4 / M4A1-S ===&lt;br /&gt;
The [[M4A4]] spray pattern is similar to the AK-47 but slightly more controlled:&lt;br /&gt;
* Generally pulls upward and slightly to the right initially&lt;br /&gt;
* Then shifts left and right in the latter portion&lt;br /&gt;
* The [[M4A1-S]] has a tighter, more controlled spray due to its silencer and lower fire rate&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
SMG spray patterns are generally less predictable and wider than rifle patterns. However, SMGs benefit from better &amp;#039;&amp;#039;&amp;#039;moving accuracy&amp;#039;&amp;#039;&amp;#039;, making spray control less critical for these weapons.&lt;br /&gt;
&lt;br /&gt;
== Firing Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Tapping ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tapping&amp;#039;&amp;#039;&amp;#039; involves firing single shots with pauses between each shot to allow full accuracy recovery. This is effective at &amp;#039;&amp;#039;&amp;#039;long range&amp;#039;&amp;#039;&amp;#039; where spray control is unreliable.&lt;br /&gt;
* Best for: [[Desert Eagle]], [[AK-47]] at long range&lt;br /&gt;
* Pros: Maximum accuracy per shot&lt;br /&gt;
* Cons: Lowest damage output over time&lt;br /&gt;
&lt;br /&gt;
=== Bursting ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bursting&amp;#039;&amp;#039;&amp;#039; involves firing 2-5 rounds in quick succession before pausing. This balances accuracy with damage output.&lt;br /&gt;
* Best for: Medium range engagements&lt;br /&gt;
* Pros: Good accuracy with decent fire rate&lt;br /&gt;
* Cons: Requires timing the pauses correctly&lt;br /&gt;
&lt;br /&gt;
=== Spraying ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spraying&amp;#039;&amp;#039;&amp;#039; is continuous fire while compensating for the spray pattern. This provides maximum damage output but requires strong recoil control.&lt;br /&gt;
* Best for: Close to medium range&lt;br /&gt;
* Pros: Highest potential damage output&lt;br /&gt;
* Cons: Requires extensive practice to master&lt;br /&gt;
&lt;br /&gt;
== Recoil Control Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Start with the AK-47&amp;#039;&amp;#039;&amp;#039; since it is the most important spray pattern to learn.&lt;br /&gt;
* Practice in &amp;#039;&amp;#039;&amp;#039;offline maps&amp;#039;&amp;#039;&amp;#039; with recoil visualization enabled.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pull down&amp;#039;&amp;#039;&amp;#039; for the first 10 bullets is the most important part of any spray.&lt;br /&gt;
* At long range, &amp;#039;&amp;#039;&amp;#039;burst fire&amp;#039;&amp;#039;&amp;#039; is almost always more effective than spraying.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter-strafing&amp;#039;&amp;#039;&amp;#039; (see [[Movement Mechanics]]) ensures you start each engagement with full accuracy.&lt;br /&gt;
* Different weapons require different amounts of compensation. The [[M4A1-S]] needs less than the [[AK-47]].&lt;br /&gt;
* CS2 favors &amp;#039;&amp;#039;&amp;#039;shorter bursts&amp;#039;&amp;#039;&amp;#039; compared to CS:GO, where long sprays were more reliable.&lt;br /&gt;
&lt;br /&gt;
== Inaccuracy While Moving ==&lt;br /&gt;
Shooting while moving dramatically increases bullet spread, overriding the spray pattern with random inaccuracy. Always &amp;#039;&amp;#039;&amp;#039;stop moving&amp;#039;&amp;#039;&amp;#039; (using counter-strafing) before firing for accurate shots. The only exceptions are SMGs and pistols, which have better moving accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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