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	<title>Wingman (Game Mode) - Revision history</title>
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	<updated>2026-04-17T09:10:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://counterstrikewiki.com/index.php?title=Wingman_(Game_Mode)&amp;diff=98&amp;oldid=prev</id>
		<title>Maintenance script: Add comprehensive article</title>
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		<updated>2026-02-21T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;Add comprehensive article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Wingman}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wingman&amp;#039;&amp;#039;&amp;#039; is a 2v2 ranked game mode in [[Counter-Strike 2]] played on smaller sections of standard maps. It provides a fast-paced competitive experience that emphasizes individual skill and coordination with a single partner.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Wingman is the 2v2 counterpart to the 5v5 [[Competitive (Game Mode)|Competitive]] mode. Matches are played on condensed versions of maps, typically featuring a single bombsite. With only two players per team, every kill and every play has an outsized impact on the round. Wingman is ranked with its own separate skill groups.&lt;br /&gt;
&lt;br /&gt;
== Rules and Format ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039; || 2v2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rounds to Win&amp;#039;&amp;#039;&amp;#039; || 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Total Rounds&amp;#039;&amp;#039;&amp;#039; || Up to 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Round Time&amp;#039;&amp;#039;&amp;#039; || 1:30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bomb Timer&amp;#039;&amp;#039;&amp;#039; || 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bombsites&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ranked&amp;#039;&amp;#039;&amp;#039; || Yes (separate skill groups)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Maps ==&lt;br /&gt;
Wingman uses smaller versions of existing maps, typically featuring one bombsite. The map pool rotates and includes select versions of popular competitive maps as well as Wingman-specific map sections.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Communication is everything&amp;#039;&amp;#039;&amp;#039; in 2v2. Call every piece of information to your partner.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trade kills&amp;#039;&amp;#039;&amp;#039; immediately. If your partner dies, you must be in position to refrag.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility is critical&amp;#039;&amp;#039;&amp;#039; since well-placed smokes and flashes can win rounds outright.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Learn the smaller map layouts&amp;#039;&amp;#039;&amp;#039; as they differ from the full competitive versions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eco management&amp;#039;&amp;#039;&amp;#039; is simplified with only two players, but still important. Coordinate buys.&lt;br /&gt;
* Wingman is excellent &amp;#039;&amp;#039;&amp;#039;practice for clutch situations&amp;#039;&amp;#039;&amp;#039; since you frequently find yourself in 1v1 or 1v2 scenarios.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AWP usage&amp;#039;&amp;#039;&amp;#039; is powerful in Wingman due to the smaller map areas and limited angles to cover.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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