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The '''economy''' system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element. | |||
The ''' | |||
== | == Basics == | ||
* Starting money: '''$800''' | |||
* Maximum money: '''$16,000''' | |||
* Money resets at halftime (after round 12) | |||
== Round Win Rewards == | |||
{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
! Condition !! Reward | ! Condition !! Reward | ||
|- | |- | ||
| | | Elimination win || $3,250 | ||
|- | |- | ||
| | | Bomb explosion (T) || $3,500 | ||
|- | |- | ||
| | | Bomb defuse (CT) || $3,500 | ||
|- | |- | ||
| | | Time expired (CT) || $3,250 | ||
|} | |} | ||
== Loss Bonus == | |||
{| class="wikitable | Losing consecutive rounds increases the loss bonus: | ||
{| class="wikitable" | |||
|- | |- | ||
! Consecutive Losses !! | ! Consecutive Losses !! Bonus | ||
|- | |- | ||
| | | 1 || $1,400 | ||
|- | |- | ||
| | | 2 || $1,900 | ||
|- | |- | ||
| | | 3 || $2,400 | ||
|- | |- | ||
| | | 4 || $2,900 | ||
|- | |- | ||
| | | 5+ || $3,400 | ||
|} | |} | ||
Winning a round resets the loss streak to 0. | |||
{| class="wikitable | |||
== Kill Rewards == | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! Weapon Type !! Kill Reward | ||
|- | |- | ||
| | | Knife || $1,500 | ||
|- | |- | ||
| SMGs || $600 | | SMGs (except P90) || $600 | ||
|- | |- | ||
| Shotguns || $900 | | Shotguns || $900 | ||
|- | |- | ||
| | | Pistols || $300 | ||
|- | |||
| Rifles || $300 | |||
|- | |- | ||
| | | Sniper Rifles || $300 | ||
|- | |- | ||
| | | AWP || $100 | ||
|- | |- | ||
| | | Machine Guns || $300 | ||
|} | |} | ||
=== Buy | == Objective Bonuses == | ||
* Bomb plant: +$300 (individual T who planted) | |||
* Bomb defuse: +$300 (individual CT who defused) | |||
* Teammates get $50 per teammate kill (July 2025 update) | |||
== Typical Buy Costs == | |||
{| class="wikitable" | |||
|- | |||
! Buy Type !! T Cost !! CT Cost | |||
|- | |||
| Full Buy || ~$4,550 || ~$5,350 | |||
|- | |||
| Force Buy || ~$2,500-3,500 || ~$2,500-3,500 | |||
|- | |||
| Eco || $0-300 || $0-300 | |||
|} | |||
== Buy Round Types == | |||
* '''Full Buy''' — Rifle + armor + utility. Team should have $4,000+ to full buy. | |||
* '''Force Buy''' — Spend everything on the best possible loadout. Risky but can break opponent economy. | |||
* '''Eco''' — Save money by buying little or nothing. Win with pistols or pick up enemy weapons. | |||
* '''Half Buy''' — Spend some money (SMGs, armor) while building economy for next round. | |||
[[Category: | [[Category:Game_Mechanics]] | ||
[[Category:CS2]] | |||
Latest revision as of 13:45, 23 February 2026
The economy system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.
Basics
- Starting money: $800
- Maximum money: $16,000
- Money resets at halftime (after round 12)
Round Win Rewards
| Condition | Reward |
|---|---|
| Elimination win | $3,250 |
| Bomb explosion (T) | $3,500 |
| Bomb defuse (CT) | $3,500 |
| Time expired (CT) | $3,250 |
Loss Bonus
Losing consecutive rounds increases the loss bonus:
| Consecutive Losses | Bonus |
|---|---|
| 1 | $1,400 |
| 2 | $1,900 |
| 3 | $2,400 |
| 4 | $2,900 |
| 5+ | $3,400 |
Winning a round resets the loss streak to 0.
Kill Rewards
| Weapon Type | Kill Reward |
|---|---|
| Knife | $1,500 |
| SMGs (except P90) | $600 |
| Shotguns | $900 |
| Pistols | $300 |
| Rifles | $300 |
| Sniper Rifles | $300 |
| AWP | $100 |
| Machine Guns | $300 |
Objective Bonuses
- Bomb plant: +$300 (individual T who planted)
- Bomb defuse: +$300 (individual CT who defused)
- Teammates get $50 per teammate kill (July 2025 update)
Typical Buy Costs
| Buy Type | T Cost | CT Cost |
|---|---|---|
| Full Buy | ~$4,550 | ~$5,350 |
| Force Buy | ~$2,500-3,500 | ~$2,500-3,500 |
| Eco | $0-300 | $0-300 |
Buy Round Types
- Full Buy — Rifle + armor + utility. Team should have $4,000+ to full buy.
- Force Buy — Spend everything on the best possible loadout. Risky but can break opponent economy.
- Eco — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.
- Half Buy — Spend some money (SMGs, armor) while building economy for next round.