Economy: Difference between revisions
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Latest revision as of 13:45, 23 February 2026
The economy system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.
Basics
- Starting money: $800
- Maximum money: $16,000
- Money resets at halftime (after round 12)
Round Win Rewards
| Condition | Reward |
|---|---|
| Elimination win | $3,250 |
| Bomb explosion (T) | $3,500 |
| Bomb defuse (CT) | $3,500 |
| Time expired (CT) | $3,250 |
Loss Bonus
Losing consecutive rounds increases the loss bonus:
| Consecutive Losses | Bonus |
|---|---|
| 1 | $1,400 |
| 2 | $1,900 |
| 3 | $2,400 |
| 4 | $2,900 |
| 5+ | $3,400 |
Winning a round resets the loss streak to 0.
Kill Rewards
| Weapon Type | Kill Reward |
|---|---|
| Knife | $1,500 |
| SMGs (except P90) | $600 |
| Shotguns | $900 |
| Pistols | $300 |
| Rifles | $300 |
| Sniper Rifles | $300 |
| AWP | $100 |
| Machine Guns | $300 |
Objective Bonuses
- Bomb plant: +$300 (individual T who planted)
- Bomb defuse: +$300 (individual CT who defused)
- Teammates get $50 per teammate kill (July 2025 update)
Typical Buy Costs
| Buy Type | T Cost | CT Cost |
|---|---|---|
| Full Buy | ~$4,550 | ~$5,350 |
| Force Buy | ~$2,500-3,500 | ~$2,500-3,500 |
| Eco | $0-300 | $0-300 |
Buy Round Types
- Full Buy — Rifle + armor + utility. Team should have $4,000+ to full buy.
- Force Buy — Spend everything on the best possible loadout. Risky but can break opponent economy.
- Eco — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.
- Half Buy — Spend some money (SMGs, armor) while building economy for next round.