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{{ | {{DISPLAYTITLE:AWP}} | ||
The AWP (Arctic Warfare Police) is a bolt-action [[Weapons|sniper rifle]] available to both teams in [[Counter-Strike 2]]. It is the most powerful weapon in the game, capable of killing any opponent with a single body shot, and is the defining weapon of the dedicated AWPer role in competitive play. | |||
}} | |||
The | |||
== Overview == | == Overview == | ||
Priced at $4,750, the AWP is the second most expensive weapon in the game. Its extreme power comes with significant drawbacks: a very slow rate of fire, heavy movement penalty, and high price that can strain the [[Economy System|team economy]]. Despite these limitations, the AWP is a game-changing weapon that can single-handedly control sightlines and win rounds. | |||
The AWP is unique in that it can kill any opponent with a single shot to the chest, stomach, or head, regardless of armor. Only leg shots require a follow-up. This one-shot-kill capability makes it the most feared weapon in Counter-Strike. | |||
== Statistics == | == Weapon Statistics == | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
! | \! Statistic \!\! Value | ||
|- | |- | ||
| Price || $4,750 | | Price || $4,750 | ||
|- | |- | ||
| Damage || 115 | | Team || Both | ||
|- | |||
| Base Damage || 115 | |||
|- | |- | ||
| Fire Rate || 41 RPM | | Fire Rate || 41 RPM | ||
|- | |- | ||
| Magazine || 5/30 | | Armor Penetration || 97.5% | ||
|- | |||
| Magazine Size || 5 / 30 | |||
|- | |||
| Reload Time || 3.7 seconds | |||
|- | |||
| Movement Speed || 200 units/s (scoped: 100 units/s) | |||
|- | |- | ||
| Kill Reward || $100 | | Kill Reward || $100 | ||
|- | |- | ||
| | | Headshot Multiplier || 4x | ||
|} | |} | ||
[[ | == Usage Tips == | ||
* The AWP is a one-shot kill to the chest, stomach, and head — only leg shots deal reduced damage. | |||
* Positioning is everything — hold long angles where the AWP's power shines and avoid close-quarters engagements. | |||
* The AWP has a 00 kill reward, the lowest of any weapon. This means AWPing is economically costly. | |||
* Quick-switching (pressing the weapon swap key after firing) can feel faster but does not actually improve the fire rate. | |||
* Use the AWP to hold angles and force enemies to use [[Utility Usage|utility]] to clear your position. | |||
* Never peek aggressively with the AWP unless you have information — the slow fire rate makes missed shots extremely punishing. | |||
* On the [[Economy System|economy]] side, losing an AWP is devastating. Consider saving the weapon when a round is clearly lost. | |||
== The AWPer Role == | |||
In competitive Counter-Strike, one player on each team typically specializes as the dedicated AWPer. This role requires: | |||
* Exceptional positioning and game sense | |||
* Strong flick aim for reactive shots | |||
* Understanding of the [[Economy System]] to manage the high cost | |||
* Communication with teammates for information and utility support | |||
Famous AWPers have defined the history of Counter-Strike, making it one of the most prestigious roles in professional play. | |||
== Countering the AWP == | |||
* Use smokes and flashes from the [[Utility Usage|utility]] toolkit to block or blind the AWPer. | |||
* Shoulder peek to bait the shot, then push during the bolt-action cycle. | |||
* Double peek with a teammate to overwhelm the AWPer with multiple targets. | |||
* Close the distance — the AWP is weakest in close-quarters combat. | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Sniper Rifles]] | |||
Revision as of 16:15, 21 February 2026
The AWP (Arctic Warfare Police) is a bolt-action sniper rifle available to both teams in Counter-Strike 2. It is the most powerful weapon in the game, capable of killing any opponent with a single body shot, and is the defining weapon of the dedicated AWPer role in competitive play.
Overview
Priced at $4,750, the AWP is the second most expensive weapon in the game. Its extreme power comes with significant drawbacks: a very slow rate of fire, heavy movement penalty, and high price that can strain the team economy. Despite these limitations, the AWP is a game-changing weapon that can single-handedly control sightlines and win rounds.
The AWP is unique in that it can kill any opponent with a single shot to the chest, stomach, or head, regardless of armor. Only leg shots require a follow-up. This one-shot-kill capability makes it the most feared weapon in Counter-Strike.
Weapon Statistics
\! Statistic \!\! Value| Price | $4,750 |
| Team | Both |
| Base Damage | 115 |
| Fire Rate | 41 RPM |
| Armor Penetration | 97.5% |
| Magazine Size | 5 / 30 |
| Reload Time | 3.7 seconds |
| Movement Speed | 200 units/s (scoped: 100 units/s) |
| Kill Reward | $100 |
| Headshot Multiplier | 4x |
Usage Tips
- The AWP is a one-shot kill to the chest, stomach, and head — only leg shots deal reduced damage.
- Positioning is everything — hold long angles where the AWP's power shines and avoid close-quarters engagements.
- The AWP has a 00 kill reward, the lowest of any weapon. This means AWPing is economically costly.
- Quick-switching (pressing the weapon swap key after firing) can feel faster but does not actually improve the fire rate.
- Use the AWP to hold angles and force enemies to use utility to clear your position.
- Never peek aggressively with the AWP unless you have information — the slow fire rate makes missed shots extremely punishing.
- On the economy side, losing an AWP is devastating. Consider saving the weapon when a round is clearly lost.
The AWPer Role
In competitive Counter-Strike, one player on each team typically specializes as the dedicated AWPer. This role requires:
- Exceptional positioning and game sense
- Strong flick aim for reactive shots
- Understanding of the Economy System to manage the high cost
- Communication with teammates for information and utility support
Famous AWPers have defined the history of Counter-Strike, making it one of the most prestigious roles in professional play.
Countering the AWP
- Use smokes and flashes from the utility toolkit to block or blind the AWPer.
- Shoulder peek to bait the shot, then push during the bolt-action cycle.
- Double peek with a teammate to overwhelm the AWPer with multiple targets.
- Close the distance — the AWP is weakest in close-quarters combat.