Inferno: Difference between revisions

From Counter-Strike 2 Wiki
DustDemon (talk | contribs)
Create Inferno map page
 
Expand article with comprehensive content
Line 1: Line 1:
{{Infobox map
{{DISPLAYTITLE:Inferno}}
|name=Inferno
'''Inferno''' is a beloved bomb defusal map in [[Counter-Strike 2]] set in a picturesque Italian village. It is one of the oldest and most strategically rich maps in the game, known for its tight corridors, narrow chokepoints, and the critical battle for Banana control.
|code=de_inferno
|location=Italy
|type=Bomb Defusal
|pool=Active Duty
|sided=CT-sided
}}


'''Inferno''' is set in the streets of an Italian village and is known for tight chokepoints and clutch situations.
== Overview ==
Inferno is a two-bombsite map that rewards team coordination, utility usage, and tactical play. The map features some of the tightest spaces in the competitive pool, making [[Utility Usage|grenade usage]] particularly impactful. The narrow alleys and open bombsites create a dynamic where both attack and defense require careful planning.
 
== Map Layout ==
 
=== Key Areas ===
 
==== A Site ====
* '''A Short (Apartments)''' - Connects mid to A site through a building
* '''A Long (Arch)''' - A corridor from mid area to A site through Library
* '''Pit''' - A sunken area on A site providing cover
* '''Graveyard''' - Area behind A site with tombstones
* '''Balcony''' - Elevated position overlooking A site
* '''Library''' - Room connecting Arch side to A site
 
==== B Site ====
* '''Banana''' - The critical corridor leading from T side to B site (the most contested area)
* '''Construction''' - CT-side entrance to B site (also called New Box)
* '''Dark''' - A shadowy corner in B site
* '''Fountain''' - The central feature of B site
* '''Spools''' - Cylindrical objects providing cover on B site
 
==== Mid ====
* '''Second Mid (T Apartments)''' - T-side connector between A and B approaches
* '''Alt Mid''' - Alternative mid route
* '''Top Mid''' - Near T spawn connecting to Banana and A approaches
 
== Key Callouts ==
{| class="wikitable"
|-
! Callout !! Location
|-
| '''Banana''' || Critical corridor leading to B site
|-
| '''Pit''' || Sunken area on A site
|-
| '''Apartments/Apps''' || Building route from T side to A site
|-
| '''Arch''' || Archway route to A site from mid
|-
| '''Library''' || Room connecting to A site
|-
| '''Construction''' || CT entrance to B site
|-
| '''Graveyard''' || Area behind A site
|-
| '''Balcony''' || Elevated position on A site
|-
| '''Dark''' || Shadow corner on B site
|-
| '''Spools''' || Cover objects on B site
|}


== Overview ==
== Competitive Meta ==
One of the original Counter-Strike maps, Inferno features narrow corridors and close-quarters combat, especially at the infamous Banana chokepoint leading to B site.
Inferno is traditionally considered '''slightly CT-sided''' due to the narrow chokepoints that CTs can hold with utility. The battle for Banana control is the defining strategic element of the map.


== Key Areas ==
=== T-Side Strategy ===
* '''Banana''' — The legendary chokepoint connecting T spawn to B site
* '''Banana control''' is essential for threatening B site and forcing CT rotations
* '''Apartments''' — Alternative route to A site through residential buildings
* '''A executes''' through Apartments and/or Arch with coordinated smokes and flashes
* '''Pit''' — Deep corner at A site, one of the strongest CT positions
* '''Banana fakes''' followed by A executes are a classic Inferno strategy
* '''Arch''' — Connects CT base to A/B rotations


== Meta ==
=== CT-Side Strategy ===
Inferno is CT-sided due to narrow entry points that favor defenders. T-side success requires coordinated utility usage to open sites.
* '''Banana denial''' with molotovs, smokes, and HE grenades is the primary defensive strategy
* '''A site''' relies on crossfire positions from Pit, Balcony, and site
* '''Information plays''' through Banana determine defensive rotations


[[Category:Active_Duty]]
[[Category:Maps]]
[[Category:Maps]]
[[Category:Active Duty Maps]]

Revision as of 16:37, 21 February 2026

Inferno is a beloved bomb defusal map in Counter-Strike 2 set in a picturesque Italian village. It is one of the oldest and most strategically rich maps in the game, known for its tight corridors, narrow chokepoints, and the critical battle for Banana control.

Overview

Inferno is a two-bombsite map that rewards team coordination, utility usage, and tactical play. The map features some of the tightest spaces in the competitive pool, making grenade usage particularly impactful. The narrow alleys and open bombsites create a dynamic where both attack and defense require careful planning.

Map Layout

Key Areas

A Site

  • A Short (Apartments) - Connects mid to A site through a building
  • A Long (Arch) - A corridor from mid area to A site through Library
  • Pit - A sunken area on A site providing cover
  • Graveyard - Area behind A site with tombstones
  • Balcony - Elevated position overlooking A site
  • Library - Room connecting Arch side to A site

B Site

  • Banana - The critical corridor leading from T side to B site (the most contested area)
  • Construction - CT-side entrance to B site (also called New Box)
  • Dark - A shadowy corner in B site
  • Fountain - The central feature of B site
  • Spools - Cylindrical objects providing cover on B site

Mid

  • Second Mid (T Apartments) - T-side connector between A and B approaches
  • Alt Mid - Alternative mid route
  • Top Mid - Near T spawn connecting to Banana and A approaches

Key Callouts

Callout Location
Banana Critical corridor leading to B site
Pit Sunken area on A site
Apartments/Apps Building route from T side to A site
Arch Archway route to A site from mid
Library Room connecting to A site
Construction CT entrance to B site
Graveyard Area behind A site
Balcony Elevated position on A site
Dark Shadow corner on B site
Spools Cover objects on B site

Competitive Meta

Inferno is traditionally considered slightly CT-sided due to the narrow chokepoints that CTs can hold with utility. The battle for Banana control is the defining strategic element of the map.

T-Side Strategy

  • Banana control is essential for threatening B site and forcing CT rotations
  • A executes through Apartments and/or Arch with coordinated smokes and flashes
  • Banana fakes followed by A executes are a classic Inferno strategy

CT-Side Strategy

  • Banana denial with molotovs, smokes, and HE grenades is the primary defensive strategy
  • A site relies on crossfire positions from Pit, Balcony, and site
  • Information plays through Banana determine defensive rotations