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The '''economy''' system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.
{{DISPLAYTITLE:Economy}}
The '''Economy''' in [[Counter-Strike 2]] is the money management system that determines what weapons, [[Armor and Damage System|armor]], and [[Utility Usage|utility]] teams can afford each round. For a complete guide, see [[Economy System]].


== Basics ==
== Quick Reference ==
* Starting money: '''$800'''
* Maximum money: '''$16,000'''
* Money resets at halftime (after round 12)


== Round Win Rewards ==
=== Round Win Rewards ===
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
|-
! Condition !! Reward
! Condition !! Reward
|-
|-
| Elimination win || $3,250
| '''Round win (elimination)''' || $3,250
|-
|-
| Bomb explosion (T) || $3,500
| '''Round win (bomb explode)''' || $3,500
|-
|-
| Bomb defuse (CT) || $3,500
| '''Round win (defuse)''' || $3,500
|-
|-
| Time expired (CT) || $3,250
| '''Bomb plant bonus (T)''' || $800 (even on loss)
|}
|}


== Loss Bonus ==
=== Loss Bonus Progression ===
Losing consecutive rounds increases the loss bonus:
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable"
|-
|-
! Consecutive Losses !! Bonus
! Consecutive Losses !! Reward
|-
|-
| 1 || $1,400
| 1st loss || $1,400
|-
|-
| 2 || $1,900
| 2nd loss || $1,900
|-
|-
| 3 || $2,400
| 3rd loss || $2,400
|-
|-
| 4 || $2,900
| 4th loss || $2,900
|-
|-
| 5+ || $3,400
| 5th+ loss || $3,400
|}
|}


Winning a round resets the loss streak to 0.
=== Kill Rewards by Weapon ===
 
{| class="wikitable" style="text-align:center;"
== Kill Rewards ==
{| class="wikitable"
|-
|-
! Weapon Type !! Kill Reward
! Category !! Reward
|-
|-
| Knife || $1,500
| Rifles || $300
|-
|-
| SMGs (except P90) || $600
| SMGs || $600
|-
|-
| Shotguns || $900
| Shotguns || $900
|-
|-
| Pistols || $300
| [[Knife]] || $1,500
|-
| Rifles || $300
|-
|-
| Sniper Rifles || $300
| [[AWP]] || $100
|-
|-
| AWP || $100
| [[CZ75-Auto]] || $100
|-
|-
| Machine Guns || $300
| [[Zeus x27]] || $0
|}
|}


== Objective Bonuses ==
=== Buy Types ===
* Bomb plant: +$300 (individual T who planted)
* '''Full Buy''' - Rifle + armor + full utility (~$4,500-$5,500)
* Bomb defuse: +$300 (individual CT who defused)
* '''Force Buy''' - Best affordable equipment when behind
* Teammates get $50 per teammate kill (July 2025 update)
* '''Eco Round''' - Save money for next round
 
* '''Half Buy''' - Partial equipment (armor + pistol)
== Typical Buy Costs ==
{| class="wikitable"
|-
! Buy Type !! T Cost !! CT Cost
|-
| Full Buy || ~$4,550 || ~$5,350
|-
| Force Buy || ~$2,500-3,500 || ~$2,500-3,500
|-
| Eco || $0-300 || $0-300
|}


== Buy Round Types ==
For detailed economy strategy, loss bonus mechanics, and the July 2025 CT economy update, see [[Economy System]].
* '''Full Buy''' — Rifle + armor + utility. Team should have $4,000+ to full buy.
* '''Force Buy''' — Spend everything on the best possible loadout. Risky but can break opponent economy.
* '''Eco''' — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.
* '''Half Buy''' — Spend some money (SMGs, armor) while building economy for next round.


[[Category:Game_Mechanics]]
[[Category:Game Mechanics]]
[[Category:CS2]]

Revision as of 16:42, 21 February 2026

The Economy in Counter-Strike 2 is the money management system that determines what weapons, armor, and utility teams can afford each round. For a complete guide, see Economy System.

Quick Reference

Round Win Rewards

Condition Reward
Round win (elimination) $3,250
Round win (bomb explode) $3,500
Round win (defuse) $3,500
Bomb plant bonus (T) $800 (even on loss)

Loss Bonus Progression

Consecutive Losses Reward
1st loss $1,400
2nd loss $1,900
3rd loss $2,400
4th loss $2,900
5th+ loss $3,400

Kill Rewards by Weapon

Category Reward
Rifles $300
SMGs $600
Shotguns $900
Knife $1,500
AWP $100
CZ75-Auto $100
Zeus x27 $0

Buy Types

  • Full Buy - Rifle + armor + full utility (~$4,500-$5,500)
  • Force Buy - Best affordable equipment when behind
  • Eco Round - Save money for next round
  • Half Buy - Partial equipment (armor + pistol)

For detailed economy strategy, loss bonus mechanics, and the July 2025 CT economy update, see Economy System.