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{{ | {{DISPLAYTITLE:Overpass}} | ||
'''Overpass''' is a bomb defusal map in [[Counter-Strike 2]] set in a Berlin park area near a canal, overseen by a train overpass. It is known for its unique layout that gives CTs immediate access to the A bombsite and features diverse gameplay between its open A site and its underground B site. | |||
''' | == Overview == | ||
Overpass features a distinctive layout where the CT spawn is positioned directly adjacent to the A bombsite, giving CTs an immediate defensive presence. The B site is located underground in a canal/tunnels area, creating a stark contrast between the open, utility-heavy A site and the close-quarters, aim-heavy B site. This duality makes Overpass one of the most strategically diverse maps in the pool. | |||
== Map Layout == | |||
=== Key Areas === | |||
==== A Site ==== | |||
* '''A Long''' - Extended corridor approach from T side | |||
* '''Bathrooms/Restrooms''' - Interior route to A site | |||
* '''Truck''' - A vehicle on A site providing cover | |||
* '''Bank''' - An open area near A site | |||
* '''Party''' - An area with festive decorations near A site | |||
* '''Playground''' - Open area with play equipment near T approach | |||
==== B Site ==== | |||
* '''B Short''' - Quick route from mid area to B site | |||
* '''B Long''' - Extended underground route through monster | |||
* '''Monster''' - A tunnel entrance to B site area | |||
* '''Graffiti''' - An underground area with street art near B site | |||
* '''Pillar''' - Support columns on B site providing cover | |||
* '''Water/Canal''' - The waterway running through the B area | |||
* '''Heaven''' - Elevated position overlooking B site | |||
==== Mid/Connectors ==== | |||
* '''Connector''' - Links the A site area to B site area | |||
* '''Fountain''' - A central feature in the park area | |||
* '''Ivy/Stairs''' - Steps connecting areas near T approach | |||
== Key Callouts == | |||
{| class="wikitable" | |||
|- | |||
! Callout !! Location | |||
|- | |||
| '''Monster''' || Tunnel entrance to B site | |||
|- | |||
| '''Connector''' || Link between A and B areas | |||
|- | |||
| '''Bathrooms''' || Interior route to A site | |||
|- | |||
| '''Truck''' || Vehicle on A site | |||
|- | |||
| '''Graffiti''' || Underground area near B | |||
|- | |||
| '''Heaven''' || Elevated B site position | |||
|- | |||
| '''Water''' || Canal area near B site | |||
|- | |||
| '''Playground''' || Open area near T approach | |||
|- | |||
| '''Bank''' || Open area near A site | |||
|- | |||
| '''Party''' || Decorated area near A site | |||
|} | |||
== | == Competitive Meta == | ||
Overpass | Overpass is generally considered a '''balanced map''' with a slight CT advantage due to the immediate A site access. The map rewards creative utility usage and innovative strategies. | ||
== | === T-Side Strategy === | ||
* ''' | * '''A site executes''' require heavy utility to clear CT positions on the immediately accessible site | ||
* ''' | * '''B site takes''' through Monster and Short require coordination and smoke coverage | ||
* '''Connector control''' is key for mid-round rotations and information | |||
* ''' | |||
== | === CT-Side Strategy === | ||
* '''Immediate A site presence''' allows aggressive holds from the start of each round | |||
* '''B site''' benefits from strong utility holds in the underground areas | |||
* '''Rotation times''' are manageable, allowing flexible defensive setups | |||
[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:Active Duty Maps]] | |||
Revision as of 16:39, 21 February 2026
Overpass is a bomb defusal map in Counter-Strike 2 set in a Berlin park area near a canal, overseen by a train overpass. It is known for its unique layout that gives CTs immediate access to the A bombsite and features diverse gameplay between its open A site and its underground B site.
Overview
Overpass features a distinctive layout where the CT spawn is positioned directly adjacent to the A bombsite, giving CTs an immediate defensive presence. The B site is located underground in a canal/tunnels area, creating a stark contrast between the open, utility-heavy A site and the close-quarters, aim-heavy B site. This duality makes Overpass one of the most strategically diverse maps in the pool.
Map Layout
Key Areas
A Site
- A Long - Extended corridor approach from T side
- Bathrooms/Restrooms - Interior route to A site
- Truck - A vehicle on A site providing cover
- Bank - An open area near A site
- Party - An area with festive decorations near A site
- Playground - Open area with play equipment near T approach
B Site
- B Short - Quick route from mid area to B site
- B Long - Extended underground route through monster
- Monster - A tunnel entrance to B site area
- Graffiti - An underground area with street art near B site
- Pillar - Support columns on B site providing cover
- Water/Canal - The waterway running through the B area
- Heaven - Elevated position overlooking B site
Mid/Connectors
- Connector - Links the A site area to B site area
- Fountain - A central feature in the park area
- Ivy/Stairs - Steps connecting areas near T approach
Key Callouts
| Callout | Location |
|---|---|
| Monster | Tunnel entrance to B site |
| Connector | Link between A and B areas |
| Bathrooms | Interior route to A site |
| Truck | Vehicle on A site |
| Graffiti | Underground area near B |
| Heaven | Elevated B site position |
| Water | Canal area near B site |
| Playground | Open area near T approach |
| Bank | Open area near A site |
| Party | Decorated area near A site |
Competitive Meta
Overpass is generally considered a balanced map with a slight CT advantage due to the immediate A site access. The map rewards creative utility usage and innovative strategies.
T-Side Strategy
- A site executes require heavy utility to clear CT positions on the immediately accessible site
- B site takes through Monster and Short require coordination and smoke coverage
- Connector control is key for mid-round rotations and information
CT-Side Strategy
- Immediate A site presence allows aggressive holds from the start of each round
- B site benefits from strong utility holds in the underground areas
- Rotation times are manageable, allowing flexible defensive setups