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The '''Flashbang''' costs $200 and blinds enemies who are looking at it when it detonates.
{{DISPLAYTITLE:Flashbang}}
The '''Flashbang''' is a tactical [[Utility Usage|utility]] grenade available to both teams in [[Counter-Strike 2]]. It blinds and deafens opponents who are looking at it when it detonates, creating openings for aggressive plays.


== Usage ==
== Overview ==
* Pop flash for teammates entering sites
At $200, the Flashbang is the cheapest grenade and the only one that players can carry two of. It blinds enemies who are looking at the flash when it detonates, with the severity depending on how directly they are looking at it and their distance. Flashbangs are essential for creating entry opportunities, supporting teammates, and retaking bombsites.
* Clear corners before peeking
* Counter-flash to retake positions
* Maximum carry: 2


[[Category:Grenades]]
== Statistics ==
[[Category:Weapons]]
{| class="wikitable" style="text-align:center;"
|-
! Statistic !! Value
|-
| '''Price''' || $200
|-
| '''Max Carry''' || 2
|-
| '''Full Flash Duration''' || ~3.5 seconds
|-
| '''Partial Flash Duration''' || ~1-2 seconds
|-
| '''Team''' || Both
|}
 
== Key Uses ==
* '''Pop-flashing''' teammates onto a site during executes (throw the flash so it detonates as your teammate peeks)
* '''Entry flashing''' to blind defenders before pushing an angle
* '''Retake flashing''' to blind post-plant attackers
* '''Self-flashing''' to peek an angle while the opponent is blinded
* '''Anti-AWP''' by blinding a sniper before peeking their position
* '''Support flashing''' to help a teammate win a duel
 
== Flash Mechanics ==
* '''Full flash:''' Occurs when looking directly at the flash within range. Screen turns completely white for ~3.5 seconds.
* '''Partial flash:''' Occurs when looking slightly away or at greater distance. Reduced blindness duration.
* '''Avoiding flash:''' Turn 180 degrees away from the flash before detonation to avoid being blinded entirely.
* '''Sound cue:''' Flashbangs make a distinctive sound when thrown, alerting players to look away.
* '''Self-flash:''' You can flash yourself if you look at your own flash. Be careful with placement.
 
== Tips ==
* '''Learn pop-flash techniques''' where the flash detonates immediately upon coming into enemy view (giving no time to turn away).
* '''Carry two flashbangs''' on important rounds, especially when entry fragging.
* '''Coordinate flashes''' with teammate pushes for maximum impact.
* '''Bounce flashes''' off walls and ceilings to create unexpected angles.
* At $200 each, flashbangs are the '''best value utility''' in the game.
 
[[Category:Equipment]]
[[Category:Utility]]

Revision as of 16:41, 21 February 2026

The Flashbang is a tactical utility grenade available to both teams in Counter-Strike 2. It blinds and deafens opponents who are looking at it when it detonates, creating openings for aggressive plays.

Overview

At $200, the Flashbang is the cheapest grenade and the only one that players can carry two of. It blinds enemies who are looking at the flash when it detonates, with the severity depending on how directly they are looking at it and their distance. Flashbangs are essential for creating entry opportunities, supporting teammates, and retaking bombsites.

Statistics

Statistic Value
Price $200
Max Carry 2
Full Flash Duration ~3.5 seconds
Partial Flash Duration ~1-2 seconds
Team Both

Key Uses

  • Pop-flashing teammates onto a site during executes (throw the flash so it detonates as your teammate peeks)
  • Entry flashing to blind defenders before pushing an angle
  • Retake flashing to blind post-plant attackers
  • Self-flashing to peek an angle while the opponent is blinded
  • Anti-AWP by blinding a sniper before peeking their position
  • Support flashing to help a teammate win a duel

Flash Mechanics

  • Full flash: Occurs when looking directly at the flash within range. Screen turns completely white for ~3.5 seconds.
  • Partial flash: Occurs when looking slightly away or at greater distance. Reduced blindness duration.
  • Avoiding flash: Turn 180 degrees away from the flash before detonation to avoid being blinded entirely.
  • Sound cue: Flashbangs make a distinctive sound when thrown, alerting players to look away.
  • Self-flash: You can flash yourself if you look at your own flash. Be careful with placement.

Tips

  • Learn pop-flash techniques where the flash detonates immediately upon coming into enemy view (giving no time to turn away).
  • Carry two flashbangs on important rounds, especially when entry fragging.
  • Coordinate flashes with teammate pushes for maximum impact.
  • Bounce flashes off walls and ceilings to create unexpected angles.
  • At $200 each, flashbangs are the best value utility in the game.