Economy: Difference between revisions
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The ''' | {{DISPLAYTITLE:Economy}} | ||
The '''Economy''' in [[Counter-Strike 2]] is the money management system that determines what weapons, [[Armor and Damage System|armor]], and [[Utility Usage|utility]] teams can afford each round. For a complete guide, see [[Economy System]]. | |||
== | == Quick Reference == | ||
== Round Win Rewards == | === Round Win Rewards === | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
! Condition !! Reward | ! Condition !! Reward | ||
|- | |- | ||
| | | '''Round win (elimination)''' || $3,250 | ||
|- | |- | ||
| | | '''Round win (bomb explode)''' || $3,500 | ||
|- | |- | ||
| | | '''Round win (defuse)''' || $3,500 | ||
|- | |- | ||
| | | '''Bomb plant bonus (T)''' || $800 (even on loss) | ||
|} | |} | ||
== Loss Bonus == | === Loss Bonus Progression === | ||
{| class="wikitable" style="text-align:center;" | |||
{| class="wikitable" | |||
|- | |- | ||
! Consecutive Losses !! | ! Consecutive Losses !! Reward | ||
|- | |- | ||
| | | 1st loss || $1,400 | ||
|- | |- | ||
| | | 2nd loss || $1,900 | ||
|- | |- | ||
| | | 3rd loss || $2,400 | ||
|- | |- | ||
| | | 4th loss || $2,900 | ||
|- | |- | ||
| | | 5th+ loss || $3,400 | ||
|} | |} | ||
=== Kill Rewards by Weapon === | |||
{| class="wikitable" style="text-align:center;" | |||
== Kill Rewards == | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! Category !! Reward | ||
|- | |- | ||
| | | Rifles || $300 | ||
|- | |- | ||
| SMGs | | SMGs || $600 | ||
|- | |- | ||
| Shotguns || $900 | | Shotguns || $900 | ||
|- | |- | ||
| | | [[Knife]] || $1,500 | ||
|- | |- | ||
| | | [[AWP]] || $100 | ||
|- | |- | ||
| | | [[CZ75-Auto]] || $100 | ||
|- | |- | ||
| | | [[Zeus x27]] || $0 | ||
|} | |} | ||
== | === Buy Types === | ||
* '''Full Buy''' - Rifle + armor + full utility (~$4,500-$5,500) | |||
* '''Force Buy''' - Best affordable equipment when behind | |||
* '''Eco Round''' - Save money for next round | |||
* '''Half Buy''' - Partial equipment (armor + pistol) | |||
For detailed economy strategy, loss bonus mechanics, and the July 2025 CT economy update, see [[Economy System]]. | |||
[[Category: | [[Category:Game Mechanics]] | ||
Revision as of 16:42, 21 February 2026
The Economy in Counter-Strike 2 is the money management system that determines what weapons, armor, and utility teams can afford each round. For a complete guide, see Economy System.
Quick Reference
Round Win Rewards
| Condition | Reward |
|---|---|
| Round win (elimination) | $3,250 |
| Round win (bomb explode) | $3,500 |
| Round win (defuse) | $3,500 |
| Bomb plant bonus (T) | $800 (even on loss) |
Loss Bonus Progression
| Consecutive Losses | Reward |
|---|---|
| 1st loss | $1,400 |
| 2nd loss | $1,900 |
| 3rd loss | $2,400 |
| 4th loss | $2,900 |
| 5th+ loss | $3,400 |
Kill Rewards by Weapon
| Category | Reward |
|---|---|
| Rifles | $300 |
| SMGs | $600 |
| Shotguns | $900 |
| Knife | $1,500 |
| AWP | $100 |
| CZ75-Auto | $100 |
| Zeus x27 | $0 |
Buy Types
- Full Buy - Rifle + armor + full utility (~$4,500-$5,500)
- Force Buy - Best affordable equipment when behind
- Eco Round - Save money for next round
- Half Buy - Partial equipment (armor + pistol)
For detailed economy strategy, loss bonus mechanics, and the July 2025 CT economy update, see Economy System.