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| {{DISPLAYTITLE:HE Grenade}}
| | The '''HE Grenade''' costs $300 and deals area-of-effect explosive damage. A direct hit can deal up to 98 damage to unarmored opponents. |
| The '''HE Grenade''' (High Explosive Grenade) is a damage-dealing [[Utility Usage|utility]] grenade available to both teams in [[Counter-Strike 2]]. It explodes on impact after a short fuse, dealing area-of-effect damage to all players in range. | |
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| == Overview == | | == Usage == |
| At $300, the HE Grenade deals damage in an area around its detonation point. Damage ranges from 1 to 98 depending on the distance from the explosion and whether the target is wearing [[Armor and Damage System|armor]]. While it cannot kill a full-health opponent on its own, stacking HE grenades with teammates can be devastating, and it is excellent for finishing off weakened opponents behind cover.
| | * Clear corners and tight spaces |
| | * Stack with teammates for combined damage |
| | * Finish off low-health enemies behind cover |
| | * Maximum carry: 1 |
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| == Statistics ==
| | [[Category:Grenades]] |
| {| class="wikitable" style="text-align:center;"
| | [[Category:Weapons]] |
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| ! Statistic !! Value
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| | '''Price''' || $300
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| | '''Max Carry''' || 1
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| | '''Max Damage''' || ~98 (unarmored, point blank)
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| | '''Max Damage (armored)''' || ~57
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| | '''Damage Radius''' || ~3.5 meters
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| | '''Team''' || Both
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| |}
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| == Key Uses ==
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| * '''Chip damage''' on grouped enemies before a push to weaken them for gunfights
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| * '''Finishing off''' weakened opponents hiding behind cover
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| * '''Stacking with teammates''' to deal massive combined damage (2-3 HEs at one spot can kill)
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| * '''Anti-eco damage''' to weaken unarmored opponents significantly
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| * '''Denying positions''' by throwing at common hiding spots at the start of a round
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| == Tips ==
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| * '''Coordinate HE grenades''' with teammates. Multiple HEs at one spot can deal 150+ combined damage.
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| * HE grenades deal '''significantly less damage''' to armored targets (about 40% less).
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| * '''Throw early''' in a round to chip damage before engagements begin.
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| * '''Common stack spots''' include chokepoints where enemies group up (like Banana on [[Inferno]]).
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| * HE grenades can damage '''through thin walls and objects'''.
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| * At close range against '''unarmored opponents''', a single HE can deal nearly 100 damage.
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| [[Category:Equipment]] | |
| [[Category:Utility]] | |
The HE Grenade costs $300 and deals area-of-effect explosive damage. A direct hit can deal up to 98 damage to unarmored opponents.
Usage
- Clear corners and tight spaces
- Stack with teammates for combined damage
- Finish off low-health enemies behind cover
- Maximum carry: 1