Nuke

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Nuke is a bomb defusal map in Counter-Strike 2 set in a nuclear power plant. It is unique among competitive maps for its vertically stacked bombsites, with the A bombsite located directly above the B bombsite, creating complex three-dimensional gameplay.

Overview

Nuke is the most teamwork-dependent map in the competitive pool. Its unique vertical layout means CTs can rotate extremely quickly between sites, while Terrorists must coordinate carefully to execute site takes. The map is heavily CT-sided in most metas, with teams often needing a strong T-side economy and utility usage to succeed.

Map Layout

Key Areas

A Site (Upper)

  • Heaven - Elevated catwalk above A site (CT advantage position)
  • Hell - Below Heaven, a lower position on A site
  • Hut - A small structure providing cover on A site
  • Squeaky - A door from lobby that makes noise when opened
  • Main - The primary entrance to A site from T side
  • Rafters - The ceiling structure above A site

B Site (Lower)

  • Ramp - The main T approach to B site going underground
  • Vents - A vent system connecting upper areas to B site
  • Tunnels/Secret - An alternative route from T side to B site
  • Control Room - A room adjacent to B site
  • Dark - A shadow area on B site

Outside

  • Outside/Yard - The open exterior area of the power plant
  • Silo - Large cylindrical structures outside
  • Garage - CT-side route to outside
  • T Roof - Elevated position accessible from T side

Key Callouts

Callout Location
Heaven Elevated catwalk above A site
Hell Lower position below Heaven
Hut Small structure on A site
Squeaky Noisy door entrance to A site
Ramp Underground approach to B site
Vents Vent system connecting floors
Secret Alternative route to B site
Outside/Yard Exterior area
Silo Cylindrical structures outside
Garage CT route to outside area

Competitive Meta

Nuke is traditionally the most CT-sided map in the pool. CTs can rotate between the stacked bombsites in seconds, making it extremely difficult for Terrorists to execute against organized defenses.

T-Side Strategy

  • Outside control forces CT rotations and opens up A site attacks from multiple angles
  • Ramp pushes to B site require heavy utility to clear defensive positions
  • Vent drops from A site to B site allow mid-round rotations
  • Faking is essential to pull CT utility before committing to a site

CT-Side Strategy

  • Quick rotations between the stacked sites are the primary defensive advantage
  • Heaven is the strongest defensive position on the map for A site
  • Ramp hold with utility and crossfires denies the primary B site approach