Economy

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Revision as of 16:42, 21 February 2026 by Maintenance script (talk | contribs) (Expand article with comprehensive content)

The Economy in Counter-Strike 2 is the money management system that determines what weapons, armor, and utility teams can afford each round. For a complete guide, see Economy System.

Quick Reference

Round Win Rewards

Condition Reward
Round win (elimination) $3,250
Round win (bomb explode) $3,500
Round win (defuse) $3,500
Bomb plant bonus (T) $800 (even on loss)

Loss Bonus Progression

Consecutive Losses Reward
1st loss $1,400
2nd loss $1,900
3rd loss $2,400
4th loss $2,900
5th+ loss $3,400

Kill Rewards by Weapon

Category Reward
Rifles $300
SMGs $600
Shotguns $900
Knife $1,500
AWP $100
CZ75-Auto $100
Zeus x27 $0

Buy Types

  • Full Buy - Rifle + armor + full utility (~$4,500-$5,500)
  • Force Buy - Best affordable equipment when behind
  • Eco Round - Save money for next round
  • Half Buy - Partial equipment (armor + pistol)

For detailed economy strategy, loss bonus mechanics, and the July 2025 CT economy update, see Economy System.