From Counter-Strike 2 Wiki
The economy system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.
Basics
- Starting money: $800
- Maximum money: $16,000
- Money resets at halftime (after round 12)
Round Win Rewards
| Condition |
Reward
|
| Elimination win |
$3,250
|
| Bomb explosion (T) |
$3,500
|
| Bomb defuse (CT) |
$3,500
|
| Time expired (CT) |
$3,250
|
Loss Bonus
Losing consecutive rounds increases the loss bonus:
| Consecutive Losses |
Bonus
|
| 1 |
$1,400
|
| 2 |
$1,900
|
| 3 |
$2,400
|
| 4 |
$2,900
|
| 5+ |
$3,400
|
Winning a round resets the loss streak to 0.
Kill Rewards
| Weapon Type |
Kill Reward
|
| Knife |
$1,500
|
| SMGs (except P90) |
$600
|
| Shotguns |
$900
|
| Pistols |
$300
|
| Rifles |
$300
|
| Sniper Rifles |
$300
|
| AWP |
$100
|
| Machine Guns |
$300
|
Objective Bonuses
- Bomb plant: +$300 (individual T who planted)
- Bomb defuse: +$300 (individual CT who defused)
- Teammates get $50 per teammate kill (July 2025 update)
Typical Buy Costs
| Buy Type |
T Cost |
CT Cost
|
| Full Buy |
~$4,550 |
~$5,350
|
| Force Buy |
~$2,500-3,500 |
~$2,500-3,500
|
| Eco |
$0-300 |
$0-300
|
Buy Round Types
- Full Buy — Rifle + armor + utility. Team should have $4,000+ to full buy.
- Force Buy — Spend everything on the best possible loadout. Risky but can break opponent economy.
- Eco — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.
- Half Buy — Spend some money (SMGs, armor) while building economy for next round.