Economy

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The economy system in Counter-Strike 2 determines how much money players earn and spend each round. Managing economy is a core strategic element.

Basics

  • Starting money: $800
  • Maximum money: $16,000
  • Money resets at halftime (after round 12)

Round Win Rewards

Condition Reward
Elimination win $3,250
Bomb explosion (T) $3,500
Bomb defuse (CT) $3,500
Time expired (CT) $3,250

Loss Bonus

Losing consecutive rounds increases the loss bonus:

Consecutive Losses Bonus
1 $1,400
2 $1,900
3 $2,400
4 $2,900
5+ $3,400

Winning a round resets the loss streak to 0.

Kill Rewards

Weapon Type Kill Reward
Knife $1,500
SMGs (except P90) $600
Shotguns $900
Pistols $300
Rifles $300
Sniper Rifles $300
AWP $100
Machine Guns $300

Objective Bonuses

  • Bomb plant: +$300 (individual T who planted)
  • Bomb defuse: +$300 (individual CT who defused)
  • Teammates get $50 per teammate kill (July 2025 update)

Typical Buy Costs

Buy Type T Cost CT Cost
Full Buy ~$4,550 ~$5,350
Force Buy ~$2,500-3,500 ~$2,500-3,500
Eco $0-300 $0-300

Buy Round Types

  • Full Buy — Rifle + armor + utility. Team should have $4,000+ to full buy.
  • Force Buy — Spend everything on the best possible loadout. Risky but can break opponent economy.
  • Eco — Save money by buying little or nothing. Win with pistols or pick up enemy weapons.
  • Half Buy — Spend some money (SMGs, armor) while building economy for next round.