Trade-Up Contract
The Trade-Up Contract is a crafting system in Counter-Strike 2 that allows players to exchange 10 skins of the same rarity tier for 1 skin of the next higher rarity from one of the input skins' collections.
How It Works
- Select exactly 10 weapon skins of the same rarity
- All skins must come from collections that have a higher rarity tier available
- Submit the contract
- Receive 1 random skin of the next higher rarity from one of the input skins' collections
Rules
- Input: 10 skins of identical rarity (e.g., 10 Mil-Spec blues)
- Output: 1 skin of the next rarity tier (e.g., 1 Restricted purple)
- Collections matter: The output skin is randomly selected from the higher-rarity skins of the collections represented in the input
- StatTrak: If all 10 inputs are StatTrak, the output will be StatTrak. Mixing StatTrak and non-StatTrak produces a non-StatTrak output
- Float calculation: The output's Float Value is based on the average float of inputs (see below)
Float Value Calculation
The output skin's float is not random — it is calculated:
Output Float = (Average Input Float) × (Max Float - Min Float) + Min Float
Where Max Float and Min Float are the float range boundaries of the specific output skin received.
Example
- 10 input skins with average float of 0.10
- Output skin has float range 0.00 to 0.50
- Output float = 0.10 × (0.50 - 0.00) + 0.00 = 0.05 (Factory New!)
This means traders can manipulate output float by carefully selecting low-float inputs.
Profitable Trade-Ups
Trade-up contracts can be profitable if:
- The expected value of outputs exceeds the cost of inputs
- You target specific valuable skins by loading the contract with collections that contain them
- You use the float formula to ensure desirable wear conditions
Controlling Output Odds
Since the output skin is randomly selected from collections represented in the input:
- Using 9 skins from Collection A and 1 skin from Collection B gives a 90% chance of Collection A output and 10% chance of Collection B output
- This allows traders to weight outcomes toward specific desired skins
- Professional traders use spreadsheets and tools to calculate expected value
Trade-Up Tiers
| Input Rarity | Output Rarity |
|---|---|
| Consumer Grade (White) | Industrial Grade (Light Blue) |
| Industrial Grade (Light Blue) | Mil-Spec (Blue) |
| Mil-Spec (Blue) | Restricted (Purple) |
| Restricted (Purple) | Classified (Pink) |
| Classified (Pink) | Covert (Red) |
Note: You cannot trade up to knife/glove rarity (Extraordinary/Gold).
Risks
- Trade-ups are one-way — input skins are destroyed permanently
- Output is random within the eligible pool
- Market prices fluctuate, potentially turning profitable contracts into losses
- Rounding in float calculations can produce unexpected results
See Also
- Float Value — How wear is calculated
- Skin Rarity — The rarity tier system
- Skins — General skin overview
- Steam Community Market — Where skins are bought and sold