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| {{DISPLAYTITLE:Inferno}} | | {{Infobox map |
| '''Inferno''' is a beloved bomb defusal map in [[Counter-Strike 2]] set in a picturesque Italian village. It is one of the oldest and most strategically rich maps in the game, known for its tight corridors, narrow chokepoints, and the critical battle for Banana control. | | |name=Inferno |
| | |code=de_inferno |
| | |location=Italy |
| | |type=Bomb Defusal |
| | |pool=Active Duty |
| | |sided=CT-sided |
| | }} |
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| | '''Inferno''' is set in the streets of an Italian village and is known for tight chokepoints and clutch situations. |
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| == Overview == | | == Overview == |
| Inferno is a two-bombsite map that rewards team coordination, utility usage, and tactical play. The map features some of the tightest spaces in the competitive pool, making [[Utility Usage|grenade usage]] particularly impactful. The narrow alleys and open bombsites create a dynamic where both attack and defense require careful planning.
| | One of the original Counter-Strike maps, Inferno features narrow corridors and close-quarters combat, especially at the infamous Banana chokepoint leading to B site. |
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| == Map Layout ==
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| === Key Areas ===
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| ==== A Site ====
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| * '''A Short (Apartments)''' - Connects mid to A site through a building
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| * '''A Long (Arch)''' - A corridor from mid area to A site through Library
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| * '''Pit''' - A sunken area on A site providing cover
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| * '''Graveyard''' - Area behind A site with tombstones
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| * '''Balcony''' - Elevated position overlooking A site
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| * '''Library''' - Room connecting Arch side to A site
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| ==== B Site ====
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| * '''Banana''' - The critical corridor leading from T side to B site (the most contested area)
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| * '''Construction''' - CT-side entrance to B site (also called New Box)
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| * '''Dark''' - A shadowy corner in B site
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| * '''Fountain''' - The central feature of B site
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| * '''Spools''' - Cylindrical objects providing cover on B site
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| ==== Mid ====
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| * '''Second Mid (T Apartments)''' - T-side connector between A and B approaches
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| * '''Alt Mid''' - Alternative mid route
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| * '''Top Mid''' - Near T spawn connecting to Banana and A approaches
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| == Key Callouts ==
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| {| class="wikitable"
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| ! Callout !! Location
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| | '''Banana''' || Critical corridor leading to B site
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| | '''Pit''' || Sunken area on A site
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| | '''Apartments/Apps''' || Building route from T side to A site
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| | '''Arch''' || Archway route to A site from mid
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| | '''Library''' || Room connecting to A site
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| | '''Construction''' || CT entrance to B site
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| | '''Graveyard''' || Area behind A site
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| | '''Balcony''' || Elevated position on A site
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| | '''Dark''' || Shadow corner on B site
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| | '''Spools''' || Cover objects on B site
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| |}
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| == Competitive Meta ==
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| Inferno is traditionally considered '''slightly CT-sided''' due to the narrow chokepoints that CTs can hold with utility. The battle for Banana control is the defining strategic element of the map.
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| === T-Side Strategy === | | == Key Areas == |
| * '''Banana control''' is essential for threatening B site and forcing CT rotations | | * '''Banana''' — The legendary chokepoint connecting T spawn to B site |
| * '''A executes''' through Apartments and/or Arch with coordinated smokes and flashes | | * '''Apartments''' — Alternative route to A site through residential buildings |
| * '''Banana fakes''' followed by A executes are a classic Inferno strategy | | * '''Pit''' — Deep corner at A site, one of the strongest CT positions |
| | * '''Arch''' — Connects CT base to A/B rotations |
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| === CT-Side Strategy === | | == Meta == |
| * '''Banana denial''' with molotovs, smokes, and HE grenades is the primary defensive strategy
| | Inferno is CT-sided due to narrow entry points that favor defenders. T-side success requires coordinated utility usage to open sites. |
| * '''A site''' relies on crossfire positions from Pit, Balcony, and site
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| * '''Information plays''' through Banana determine defensive rotations
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| | [[Category:Active_Duty]] |
| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Active Duty Maps]]
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| Inferno
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Inferno is set in the streets of an Italian village and is known for tight chokepoints and clutch situations.
Overview
One of the original Counter-Strike maps, Inferno features narrow corridors and close-quarters combat, especially at the infamous Banana chokepoint leading to B site.
Key Areas
- Banana — The legendary chokepoint connecting T spawn to B site
- Apartments — Alternative route to A site through residential buildings
- Pit — Deep corner at A site, one of the strongest CT positions
- Arch — Connects CT base to A/B rotations
Meta
Inferno is CT-sided due to narrow entry points that favor defenders. T-side success requires coordinated utility usage to open sites.