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| {{DISPLAYTITLE:Ancient}} | | {{Infobox map |
| '''Ancient''' is a bomb defusal map in [[Counter-Strike 2]] set among Mayan/Aztec-inspired jungle ruins. It was added to the competitive map pool to replace Dust II and has since become a staple of professional play, known for its emphasis on mid control and close-quarters combat. | | |name=Ancient |
| | |code=de_ancient |
| | |location=Central America |
| | |type=Bomb Defusal |
| | |pool=Active Duty |
| | |sided=Balanced |
| | }} |
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| | '''Ancient''' is set among overgrown Mesoamerican ruins, added to the Active Duty pool in 2021. |
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| == Overview == | | == Overview == |
| Ancient features a jungle temple environment with tight corridors, elevation changes, and a strategically vital mid area. The map rewards teams that can establish and maintain mid control, as it provides access to both bombsites and enables powerful split strategies. | | Ancient features a mix of tight corridors and open spaces with a balanced mid-control dynamic. The map's aesthetic is distinctive with ancient stone architecture overtaken by jungle vegetation. |
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| == Map Layout ==
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| === Key Areas ===
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| ==== A Site ====
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| * '''A Main''' - The primary T approach to A site
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| * '''A Short''' - Alternative route to A from mid
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| * '''Donut''' - A circular structure on A site
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| * '''Ramp''' - Elevation change leading to A site
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| * '''Totem''' - A carved pillar providing cover
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| ==== B Site ====
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| * '''B Main''' - The primary T approach to B site through a cave
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| * '''B Ramp''' - Stairs/ramp approach from mid to B site
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| * '''Pillar''' - Support structures on B site
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| * '''Back Site''' - The rear area of B bombsite
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| ==== Mid ====
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| * '''Mid''' - The central contested area
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| * '''Cave''' - Underground passage connecting areas
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| * '''Temple''' - A structure in the mid area
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| * '''Elbow''' - A turn in the mid corridors
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| == Key Callouts ==
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| {| class="wikitable"
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| |-
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| ! Callout !! Location
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| |-
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| | '''A Main''' || Primary T route to A site
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| |-
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| | '''A Short''' || Alternative A route from mid
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| | '''Donut''' || Circular structure on A site
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| | '''B Main''' || Primary T route to B through cave
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| | '''B Ramp''' || Stairs from mid area to B site
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| | '''Mid''' || Central contested area
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| | '''Cave''' || Underground connector passage
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| | '''Temple''' || Mid area structure
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| | '''Elbow''' || Corner/turn in mid area
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| | '''Pillar''' || Cover on B site
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| |}
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| == Competitive Meta ==
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| Ancient is considered a '''relatively balanced map''' that has evolved significantly since its introduction. Mid control is the defining strategic battle.
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| === T-Side Strategy ===
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| * '''Mid control''' opens routes to both sites and enables powerful split executes
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| * '''A Main pushes''' can be effective with coordinated utility
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| * '''B cave entries''' require careful clearing of close-range angles
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| === CT-Side Strategy === | | == Meta == |
| * '''Mid presence''' is critical to prevent T-side splits
| | Ancient is considered relatively balanced with evolving meta. Mid control is important for both sides. |
| * '''Utility-heavy defense''' works well due to the tight corridors
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| * '''Retake capability''' is important as rotations through mid can be quick
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| | [[Category:Active_Duty]] |
| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Active Duty Maps]]
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| Ancient
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Ancient is set among overgrown Mesoamerican ruins, added to the Active Duty pool in 2021.
Overview
Ancient features a mix of tight corridors and open spaces with a balanced mid-control dynamic. The map's aesthetic is distinctive with ancient stone architecture overtaken by jungle vegetation.
Meta
Ancient is considered relatively balanced with evolving meta. Mid control is important for both sides.