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| {{DISPLAYTITLE:Vertigo}} | | {{Infobox map |
| '''Vertigo''' is a bomb defusal map in [[Counter-Strike 2]] set on a skyscraper under construction. It is unique in the map pool for its vertical layout and close-quarters combat, with bombsites spread across different levels of the building. | | |name=Vertigo |
| | |code=de_vertigo |
| | |location=United States |
| | |type=Bomb Defusal |
| | |pool=Reserve |
| | |sided=CT-sided |
| | }} |
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| | '''Vertigo''' is set atop a skyscraper under construction, featuring vertiginous heights and close-quarters combat. |
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| == Overview == | | == Overview == |
| Vertigo takes place on the upper floors of a skyscraper construction site, creating a unique atmosphere with open elevator shafts, scaffolding, and vertiginous drops. The map features tight corridors and close-range engagements, making shotguns and SMGs more viable than on most other maps. Its unique setting and layout make it one of the most distinctive maps in Counter-Strike. | | Vertigo is a multi-level bomb defusal map with tight spaces and unique vertical gameplay. Currently in the reserve map pool. |
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| == Map Layout ==
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| === Key Areas ===
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| ==== A Site ====
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| * '''A Ramp''' - The main T approach to A site going upward
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| * '''A Short''' - A shorter route from mid to A site
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| * '''Elevator''' - An elevator shaft area near A site
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| * '''Headshot''' - A position with limited visibility (head-level cover)
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| * '''Default''' - The standard planting position
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| ==== B Site ====
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| * '''B Stairs''' - Staircase approach to B site
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| * '''B Ramp''' - Ramp approach from T spawn area
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| * '''Scaffolding''' - Construction scaffolding around B site
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| * '''CT Area''' - The CT-side of B site
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| ==== Mid ====
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| * '''Mid''' - The central area connecting approaches
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| * '''Ladder''' - A ladder providing vertical movement between floors
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| * '''T Stairs''' - Staircase from T spawn area
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| == Key Callouts ==
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| {| class="wikitable"
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| |-
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| ! Callout !! Location
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| |-
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| | '''A Ramp''' || Main T approach to A site
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| |-
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| | '''Elevator''' || Elevator shaft near A
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| | '''Headshot''' || Head-level cover position
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| | '''B Stairs''' || Staircase to B site
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| | '''B Ramp''' || Ramp to B site
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| |-
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| | '''Scaffolding''' || Construction scaffolding on B
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| |-
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| | '''Mid''' || Central connecting area
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| |-
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| | '''Ladder''' || Vertical movement point
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| | '''T Stairs''' || T-side staircase
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| |-
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| | '''Default''' || Standard plant spot
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| |}
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| == Competitive Meta ==
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| Vertigo has a '''unique meta''' due to its tight layout and vertical gameplay. The map tends to favor CTs due to the limited approach angles for Terrorists.
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| === T-Side Strategy ===
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| * '''A Ramp control''' is fundamental for A site attacks
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| * '''B splits''' using stairs and ramp to overwhelm defenders
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| * '''Utility is critical''' in the tight spaces to clear angles safely
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| === CT-Side Strategy ===
| | [[Category:Reserve]] |
| * '''A site''' benefits from strong positions with headshot-level cover
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| * '''B site''' defense relies on holding the limited entry points
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| * '''Aggressive pushes''' on A Ramp can catch Terrorists off guard
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| | [[Category:Reserve]] |
| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Active Duty Maps]]
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| Vertigo
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Vertigo is set atop a skyscraper under construction, featuring vertiginous heights and close-quarters combat.
Overview
Vertigo is a multi-level bomb defusal map with tight spaces and unique vertical gameplay. Currently in the reserve map pool.