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{{DISPLAYTITLE:Vertigo}}
{{Infobox map
'''Vertigo''' is a bomb defusal map in [[Counter-Strike 2]] set on a skyscraper under construction. It is unique in the map pool for its vertical layout and close-quarters combat, with bombsites spread across different levels of the building.
|name=Vertigo
|code=de_vertigo
|location=United States
|type=Bomb Defusal
|pool=Reserve
|sided=CT-sided
}}
 
'''Vertigo''' is set atop a skyscraper under construction, featuring vertiginous heights and close-quarters combat.


== Overview ==
== Overview ==
Vertigo takes place on the upper floors of a skyscraper construction site, creating a unique atmosphere with open elevator shafts, scaffolding, and vertiginous drops. The map features tight corridors and close-range engagements, making shotguns and SMGs more viable than on most other maps. Its unique setting and layout make it one of the most distinctive maps in Counter-Strike.
Vertigo is a multi-level bomb defusal map with tight spaces and unique vertical gameplay. Currently in the reserve map pool.
 
== Map Layout ==
 
=== Key Areas ===
 
==== A Site ====
* '''A Ramp''' - The main T approach to A site going upward
* '''A Short''' - A shorter route from mid to A site
* '''Elevator''' - An elevator shaft area near A site
* '''Headshot''' - A position with limited visibility (head-level cover)
* '''Default''' - The standard planting position
 
==== B Site ====
* '''B Stairs''' - Staircase approach to B site
* '''B Ramp''' - Ramp approach from T spawn area
* '''Scaffolding''' - Construction scaffolding around B site
* '''CT Area''' - The CT-side of B site
 
==== Mid ====
* '''Mid''' - The central area connecting approaches
* '''Ladder''' - A ladder providing vertical movement between floors
* '''T Stairs''' - Staircase from T spawn area
 
== Key Callouts ==
{| class="wikitable"
|-
! Callout !! Location
|-
| '''A Ramp''' || Main T approach to A site
|-
| '''Elevator''' || Elevator shaft near A
|-
| '''Headshot''' || Head-level cover position
|-
| '''B Stairs''' || Staircase to B site
|-
| '''B Ramp''' || Ramp to B site
|-
| '''Scaffolding''' || Construction scaffolding on B
|-
| '''Mid''' || Central connecting area
|-
| '''Ladder''' || Vertical movement point
|-
| '''T Stairs''' || T-side staircase
|-
| '''Default''' || Standard plant spot
|}
 
== Competitive Meta ==
Vertigo has a '''unique meta''' due to its tight layout and vertical gameplay. The map tends to favor CTs due to the limited approach angles for Terrorists.
 
=== T-Side Strategy ===
* '''A Ramp control''' is fundamental for A site attacks
* '''B splits''' using stairs and ramp to overwhelm defenders
* '''Utility is critical''' in the tight spaces to clear angles safely


=== CT-Side Strategy ===
[[Category:Reserve]]
* '''A site''' benefits from strong positions with headshot-level cover
* '''B site''' defense relies on holding the limited entry points
* '''Aggressive pushes''' on A Ramp can catch Terrorists off guard


[[Category:Reserve]]
[[Category:Maps]]
[[Category:Maps]]
[[Category:Active Duty Maps]]

Revision as of 13:45, 23 February 2026

Vertigo
Game Modes
Scenario
Teams

Vertigo is set atop a skyscraper under construction, featuring vertiginous heights and close-quarters combat.

Overview

Vertigo is a multi-level bomb defusal map with tight spaces and unique vertical gameplay. Currently in the reserve map pool.