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{{ | {{DISPLAYTITLE:Vertigo}} | ||
'''Vertigo''' is a bomb defusal map in [[Counter-Strike 2]] set on a skyscraper under construction. It is unique in the map pool for its vertical layout and close-quarters combat, with bombsites spread across different levels of the building. | |||
== Overview == | |||
Vertigo takes place on the upper floors of a skyscraper construction site, creating a unique atmosphere with open elevator shafts, scaffolding, and vertiginous drops. The map features tight corridors and close-range engagements, making shotguns and SMGs more viable than on most other maps. Its unique setting and layout make it one of the most distinctive maps in Counter-Strike. | |||
== | == Map Layout == | ||
Vertigo | |||
=== Key Areas === | |||
==== A Site ==== | |||
* '''A Ramp''' - The main T approach to A site going upward | |||
* '''A Short''' - A shorter route from mid to A site | |||
* '''Elevator''' - An elevator shaft area near A site | |||
* '''Headshot''' - A position with limited visibility (head-level cover) | |||
* '''Default''' - The standard planting position | |||
==== B Site ==== | |||
* '''B Stairs''' - Staircase approach to B site | |||
* '''B Ramp''' - Ramp approach from T spawn area | |||
* '''Scaffolding''' - Construction scaffolding around B site | |||
* '''CT Area''' - The CT-side of B site | |||
==== Mid ==== | |||
* '''Mid''' - The central area connecting approaches | |||
* '''Ladder''' - A ladder providing vertical movement between floors | |||
* '''T Stairs''' - Staircase from T spawn area | |||
== Key Callouts == | |||
{| class="wikitable" | |||
|- | |||
! Callout !! Location | |||
|- | |||
| '''A Ramp''' || Main T approach to A site | |||
|- | |||
| '''Elevator''' || Elevator shaft near A | |||
|- | |||
| '''Headshot''' || Head-level cover position | |||
|- | |||
| '''B Stairs''' || Staircase to B site | |||
|- | |||
| '''B Ramp''' || Ramp to B site | |||
|- | |||
| '''Scaffolding''' || Construction scaffolding on B | |||
|- | |||
| '''Mid''' || Central connecting area | |||
|- | |||
| '''Ladder''' || Vertical movement point | |||
|- | |||
| '''T Stairs''' || T-side staircase | |||
|- | |||
| '''Default''' || Standard plant spot | |||
|} | |||
== Competitive Meta == | |||
Vertigo has a '''unique meta''' due to its tight layout and vertical gameplay. The map tends to favor CTs due to the limited approach angles for Terrorists. | |||
=== T-Side Strategy === | |||
* '''A Ramp control''' is fundamental for A site attacks | |||
* '''B splits''' using stairs and ramp to overwhelm defenders | |||
* '''Utility is critical''' in the tight spaces to clear angles safely | |||
=== CT-Side Strategy === | |||
* '''A site''' benefits from strong positions with headshot-level cover | |||
* '''B site''' defense relies on holding the limited entry points | |||
* '''Aggressive pushes''' on A Ramp can catch Terrorists off guard | |||
[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:Active Duty Maps]] | |||
Revision as of 16:39, 21 February 2026
Vertigo is a bomb defusal map in Counter-Strike 2 set on a skyscraper under construction. It is unique in the map pool for its vertical layout and close-quarters combat, with bombsites spread across different levels of the building.
Overview
Vertigo takes place on the upper floors of a skyscraper construction site, creating a unique atmosphere with open elevator shafts, scaffolding, and vertiginous drops. The map features tight corridors and close-range engagements, making shotguns and SMGs more viable than on most other maps. Its unique setting and layout make it one of the most distinctive maps in Counter-Strike.
Map Layout
Key Areas
A Site
- A Ramp - The main T approach to A site going upward
- A Short - A shorter route from mid to A site
- Elevator - An elevator shaft area near A site
- Headshot - A position with limited visibility (head-level cover)
- Default - The standard planting position
B Site
- B Stairs - Staircase approach to B site
- B Ramp - Ramp approach from T spawn area
- Scaffolding - Construction scaffolding around B site
- CT Area - The CT-side of B site
Mid
- Mid - The central area connecting approaches
- Ladder - A ladder providing vertical movement between floors
- T Stairs - Staircase from T spawn area
Key Callouts
| Callout | Location |
|---|---|
| A Ramp | Main T approach to A site |
| Elevator | Elevator shaft near A |
| Headshot | Head-level cover position |
| B Stairs | Staircase to B site |
| B Ramp | Ramp to B site |
| Scaffolding | Construction scaffolding on B |
| Mid | Central connecting area |
| Ladder | Vertical movement point |
| T Stairs | T-side staircase |
| Default | Standard plant spot |
Competitive Meta
Vertigo has a unique meta due to its tight layout and vertical gameplay. The map tends to favor CTs due to the limited approach angles for Terrorists.
T-Side Strategy
- A Ramp control is fundamental for A site attacks
- B splits using stairs and ramp to overwhelm defenders
- Utility is critical in the tight spaces to clear angles safely
CT-Side Strategy
- A site benefits from strong positions with headshot-level cover
- B site defense relies on holding the limited entry points
- Aggressive pushes on A Ramp can catch Terrorists off guard