Retakes
Retakes is a community game mode in Counter-Strike 2 where Counter-Terrorists practice retaking bombsites after the bomb has been planted. It is one of the most popular ways to practice post-plant situations.
Overview
In Retakes mode, each round begins with the bomb already planted at a random site. CTs spawn with utility and must retake the site and defuse the bomb, while Ts defend the planted bomb. The mode focuses specifically on post-plant gameplay, which is one of the most critical aspects of competitive CS2.
How It Works
- The bomb is pre-planted at a random bombsite at round start
- CTs (typically 3-4) spawn near retake positions with random weapons and utility
- Ts (typically 2-3) spawn in post-plant positions around the bomb
- CTs have limited time to retake and defuse
- After the round, teams may swap or players rotate based on server settings
Key Skills Practiced
For Counter-Terrorists
- Coordinated retakes — Executing site takes with teammates
- Utility usage — Using smokes, flashes, and mollys to clear positions
- Trade fragging — Following up on teammate's entry
- Time management — Balancing aggression with defuse time remaining
- Clutch situations — 1vX retake scenarios
For Terrorists
- Post-plant positioning — Optimal angles after planting
- Crossfire setups — Coordinating defense with teammates
- Bomb watching — Playing positions that deny defuse
- Anti-flash discipline — Turning away from expected flashbangs
- Delay tactics — Stalling CTs until the bomb detonates
Playing Retakes
Community Servers
Retakes is primarily available through community servers:
- Open the Server Browser in CS2
- Filter by Retakes in the tags or map filter
- Join a server
Common Server Rules
- Automatic weapon selection based on round or random assignment
- Players receive utility (smokes, flashes, mollys) each round
- Spawn points rotate to cover different retake scenarios
- MVP or best player may stay on T side for consecutive rounds
Tips
CT Side
- Don't peek one by one — Coordinate with teammates to overwhelm defenders
- Molly the bomb — Forces Ts away from defuse-denial positions
- Flash for your team — Pop flashes before entries
- Check corners methodically — Don't tunnel vision on the bomb
- Know the timer — If time is short, you may need to dry peek instead of using utility
T Side
- Play time, not kills — Your goal is to prevent defuse, not get kills
- Off-angle positions — Don't play the same spots every round
- Listen for defuse — The bomb defuse sound is your cue to peek
- Fake defuse awareness — Don't always immediately peek on defuse sound
- Save utility for CTs approaching the bomb
Comparison with Other Practice Modes
| Mode | Focus | Best For |
|---|---|---|
| Retakes | Post-plant situations | Site retakes, clutches, post-plant defense |
| Deathmatch | Raw aim | Warming up, spray practice |
| Practice Mode | Grenades, movement | Lineup practice, solo improvement |
| Aim Training | Flick and tracking aim | Building mechanical skill |
See Also
- Game Modes — All CS2 game modes
- Practice Mode — Solo practice setup
- Smoke Lineups — Utility for retake situations
- Economy — Understanding buy situations