Smoke Lineups
Smoke Lineups are predetermined positions and techniques for throwing smoke grenades to land precisely in specific locations. Mastering smoke lineups is essential for competitive Counter-Strike 2 play.
Overview
Smoke grenades are arguably the most important utility in CS2. A well-placed smoke can block sightlines, cover plants and defuses, fake executes, and create one-way angles. Professional teams memorize dozens of smoke lineups for each map as part of their strategic playbook.
Throwing Techniques
CS2 offers three throw types that affect grenade distance:
| Input | Throw Type | Distance |
|---|---|---|
| Left click | Long throw | Maximum distance |
| Right click | Short throw | Drops at your feet |
| Left + Right click | Medium throw | Approximately half distance |
Additionally:
- Running throws increase distance
- Jump throws allow grenades to clear obstacles and reach distant spots
- Walk throws provide precise short-distance control
- Crouch throws lower the release point for specific lineups
Jump Throw Bind
Many lineups require a jump throw (jumping and releasing the grenade simultaneously). Bind it for consistency:
alias "+jumpthrow" "+jump; -attack" alias "-jumpthrow" "-jump" bind "n" "+jumpthrow"
This ensures the jump and throw happen on the same tick every time.
Key Smoke Positions by Map
Dust II
- Xbox Smoke (from T Spawn) — Blocks Mid Doors sightline for safe Short crossing
- CT Cross Smoke (from Long) — Blocks CT spawn cross to B
- B Doors Smoke (from Upper Tunnel) — Blocks Window/Door sightline for B take
- A Long Corner Smoke — Blocks AWP angle from A site/Pit
- Short Stairs Smoke — Blocks defenders from seeing Short approach
Mirage
- Window Smoke (from T Spawn) — Blocks Sniper's Nest/Window room
- Connector Smoke (from T Spawn) — Blocks CT connector rotation
- Jungle Smoke (from T Spawn) — Blocks A site Jungle position
- Stairs Smoke (from T Spawn) — Blocks Triple/Stairs defense
- B Short Smoke (from B Apartments) — Blocks Short/Catwalk rotation
Inferno
- Coffins Smoke (from Banana) — Blocks B site Coffins position
- CT Smoke (from Banana) — Blocks CT rotation to B
- Arch Smoke (from T apps/Second Mid) — Blocks Arch passage
- Library Smoke (from Apartments) — Blocks Library angle on A site
- Pit Smoke (from Apartments) — Blocks Pit angle
Nuke
- Main Smoke (from T side) — Blocks A Main entrance sightline
- Heaven Smoke (from various positions) — Blocks elevated A site view
- Ramp Smoke — Blocks Lower site approaches
Learning Lineups
Step-by-Step
- Enter Practice Mode with grenade trajectory enabled
- Position yourself at the lineup starting spot
- Aim at the specified reference point (crack, texture, etc.)
- Use the correct throw type
- Use
sv_rethrow_last_grenadeto verify consistency
Resources
- Workshop Maps — YPrac map guides include lineup practice
- Practice Mode — Set up a private server
- Community websites — Dedicated lineup databases with screenshots and videos
Tips
- Start with 3-5 essential smokes per map — Don't try to learn everything at once
- Lineup reliability matters more than quantity — A smoke you land 100% of the time is better than 10 unreliable ones
- Practice against obstacles — Learn which smokes bounce off skyboxes
- Time your smokes — Coordinate with teammates for simultaneous deployment
- One-way smokes — Some smokes create a gap that lets you see enemies' feet while they can't see you
See Also
- Smoke Grenade — Smoke grenade mechanics
- Flash Lineups — Flashbang position guide
- Molotov Lineups — Molotov/incendiary lineup guide
- Practice Mode — How to practice lineups
- Map Callouts — Location names for communication