Smoke Lineups

From Counter-Strike 2 Wiki

Smoke Lineups are predetermined positions and techniques for throwing smoke grenades to land precisely in specific locations. Mastering smoke lineups is essential for competitive Counter-Strike 2 play.

Overview

Smoke grenades are arguably the most important utility in CS2. A well-placed smoke can block sightlines, cover plants and defuses, fake executes, and create one-way angles. Professional teams memorize dozens of smoke lineups for each map as part of their strategic playbook.

Throwing Techniques

CS2 offers three throw types that affect grenade distance:

Input Throw Type Distance
Left click Long throw Maximum distance
Right click Short throw Drops at your feet
Left + Right click Medium throw Approximately half distance

Additionally:

  • Running throws increase distance
  • Jump throws allow grenades to clear obstacles and reach distant spots
  • Walk throws provide precise short-distance control
  • Crouch throws lower the release point for specific lineups

Jump Throw Bind

Many lineups require a jump throw (jumping and releasing the grenade simultaneously). Bind it for consistency:

alias "+jumpthrow" "+jump; -attack"
alias "-jumpthrow" "-jump"
bind "n" "+jumpthrow"

This ensures the jump and throw happen on the same tick every time.

Key Smoke Positions by Map

Dust II

  • Xbox Smoke (from T Spawn) — Blocks Mid Doors sightline for safe Short crossing
  • CT Cross Smoke (from Long) — Blocks CT spawn cross to B
  • B Doors Smoke (from Upper Tunnel) — Blocks Window/Door sightline for B take
  • A Long Corner Smoke — Blocks AWP angle from A site/Pit
  • Short Stairs Smoke — Blocks defenders from seeing Short approach

Mirage

  • Window Smoke (from T Spawn) — Blocks Sniper's Nest/Window room
  • Connector Smoke (from T Spawn) — Blocks CT connector rotation
  • Jungle Smoke (from T Spawn) — Blocks A site Jungle position
  • Stairs Smoke (from T Spawn) — Blocks Triple/Stairs defense
  • B Short Smoke (from B Apartments) — Blocks Short/Catwalk rotation

Inferno

  • Coffins Smoke (from Banana) — Blocks B site Coffins position
  • CT Smoke (from Banana) — Blocks CT rotation to B
  • Arch Smoke (from T apps/Second Mid) — Blocks Arch passage
  • Library Smoke (from Apartments) — Blocks Library angle on A site
  • Pit Smoke (from Apartments) — Blocks Pit angle

Nuke

  • Main Smoke (from T side) — Blocks A Main entrance sightline
  • Heaven Smoke (from various positions) — Blocks elevated A site view
  • Ramp Smoke — Blocks Lower site approaches

Learning Lineups

Step-by-Step

  1. Enter Practice Mode with grenade trajectory enabled
  2. Position yourself at the lineup starting spot
  3. Aim at the specified reference point (crack, texture, etc.)
  4. Use the correct throw type
  5. Use sv_rethrow_last_grenade to verify consistency

Resources

  • Workshop Maps — YPrac map guides include lineup practice
  • Practice Mode — Set up a private server
  • Community websites — Dedicated lineup databases with screenshots and videos

Tips

  • Start with 3-5 essential smokes per map — Don't try to learn everything at once
  • Lineup reliability matters more than quantity — A smoke you land 100% of the time is better than 10 unreliable ones
  • Practice against obstacles — Learn which smokes bounce off skyboxes
  • Time your smokes — Coordinate with teammates for simultaneous deployment
  • One-way smokes — Some smokes create a gap that lets you see enemies' feet while they can't see you

See Also