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| {{DISPLAYTITLE:Anubis}} | | {{Infobox map |
| '''Anubis''' is a bomb defusal map in [[Counter-Strike 2]] set in an ancient Egyptian temple complex along a canal waterway. It was brought into the competitive spotlight and has become a fixture of the active duty map pool, known for its unique water routes and temple-based combat. | | |name=Anubis |
| | |code=de_anubis |
| | |location=Egypt |
| | |type=Bomb Defusal |
| | |pool=Active Duty |
| | |sided=Balanced |
| | }} |
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| | '''Anubis''' is set in an Egyptian temple complex, named after the ancient Egyptian god of the dead. |
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| == Overview == | | == Overview == |
| Anubis features an Egyptian theme with temple interiors, canal waterways, and open courtyards. The map rewards teams that master mid control and make smart use of the canal routes. Precise utility usage and well-timed rotations are key to breaking open both bombsites. | | Anubis features intricate design combining tight corridors, open areas, and multiple elevation levels. Re-added to Active Duty in January 2026 (replacing Train) for Premier Season 4. |
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| == Map Layout ==
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| === Key Areas ===
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| ==== A Site ====
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| * '''A Main''' - The primary T approach to A site
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| * '''A Connector''' - Route connecting mid to A site
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| * '''Palace''' - An interior area near A site
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| * '''Heaven''' - Elevated position overlooking A site
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| * '''Pillar''' - A support structure providing cover on site
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| ==== B Site ====
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| * '''B Main''' - The primary T approach to B site
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| * '''B Stairs''' - Steps leading to B site
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| * '''Canal/Boat''' - Water route near B site
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| * '''B Back Site''' - Rear area of B bombsite
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| ==== Mid ====
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| * '''Mid''' - The central contested area with sightlines to both sites
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| * '''Connector''' - Links mid to the bombsite areas
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| * '''Bridge''' - A crossing over the canal
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| * '''Water/Canal''' - Waterway running through the map
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| == Key Callouts ==
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| {| class="wikitable"
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| |-
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| ! Callout !! Location
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| |-
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| | '''A Main''' || Primary T route to A
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| | '''Palace''' || Interior area near A site
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| | '''Heaven''' || Elevated position above A
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| | '''Pillar''' || Cover structure on A site
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| | '''B Main''' || Primary T route to B
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| | '''B Stairs''' || Steps to B site
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| | '''Canal/Boat''' || Water route near B
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| | '''Mid''' || Central contested area
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| | '''Bridge''' || Canal crossing
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| | '''Connector''' || Link between mid and sites
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| |}
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| == Competitive Meta ==
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| Anubis has evolved into a '''balanced map''' that rewards creative strategies and mid control.
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| === T-Side Strategy ===
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| * '''Mid control''' is essential for enabling splits and gaining map presence
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| * '''Water routes''' provide alternative flanking options unique to this map
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| * '''A executes''' through Main and Connector are standard
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| === CT-Side Strategy === | | == Meta == |
| * '''Mid denial''' with utility prevents T-side splits
| | Anubis is considered relatively balanced with dynamic gameplay possibilities across multiple levels. |
| * '''Heaven''' is a powerful defensive position for A site
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| * '''B site''' requires careful management of multiple approach angles
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| | [[Category:Active_Duty]] |
| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Active Duty Maps]]
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| Anubis
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| Game Modes
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Anubis is set in an Egyptian temple complex, named after the ancient Egyptian god of the dead.
Overview
Anubis features intricate design combining tight corridors, open areas, and multiple elevation levels. Re-added to Active Duty in January 2026 (replacing Train) for Premier Season 4.
Meta
Anubis is considered relatively balanced with dynamic gameplay possibilities across multiple levels.