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| {{DISPLAYTITLE:Dust II}} | | {{Infobox map |
| '''Dust II''' is the most iconic map in [[Counter-Strike 2]] and the entire Counter-Strike franchise. Set in a Middle Eastern desert environment, it is renowned for its balanced layout, long sightlines, and emphasis on pure aim duels. Dust II has been a staple of competitive Counter-Strike since its creation over two decades ago. | | |name=Dust II |
| | |code=de_dust2 |
| | |location=Morocco |
| | |type=Bomb Defusal |
| | |pool=Active Duty |
| | |sided=Balanced |
| | }} |
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| | '''Dust II''' is one of the most iconic maps in FPS history, present in every version of Counter-Strike since 2001. |
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| == Overview == | | == Overview == |
| Dust II is a bomb defusal map featuring two bombsites (A and B) connected by a central mid area. The map is characterized by its open spaces, long angles, and relatively simple layout that rewards mechanical skill over complex strategy. It returned to the CS2 active duty map pool in 2025 after a brief absence and remains one of the most played maps at all levels. | | Set in a Moroccan town, Dust II features clean sightlines, straightforward rotations, and skill-rewarding gameplay. It is widely considered the most aim-dependent map due to its open layout and long angles. |
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| == Map Layout ==
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| === Key Areas ===
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| ==== T Spawn and Upper Tunnels ====
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| Terrorists spawn in the southeast corner and can access both bombsites through multiple routes. '''Upper Tunnels''' (also called T Ramp) leads to B site, while '''Long Doors''' and '''Mid''' provide access to the A site.
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| ==== A Site ====
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| The A bombsite is located on an elevated platform accessible via '''A Long''' and '''A Short''' (Catwalk). Key positions include:
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| * '''A Long''' - A long corridor from T spawn providing the longest sightline on the map
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| * '''A Short (Catwalk)''' - A shorter route from mid that leads to an elevated position overlooking the site
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| * '''A Platform''' - The main planting area
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| * '''Goose''' - A corner behind the bombsite used for after-plant positions
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| * '''Car''' - A vehicle providing cover near A Long
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| ==== B Site ====
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| The B bombsite is an enclosed area accessed through '''B Tunnels''' and '''B Doors'''. Key positions include:
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| * '''B Tunnels (Lower)''' - The main T approach to B site
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| * '''B Platform''' - The elevated planting area
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| * '''B Window''' - A window overlooking the bombsite
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| * '''B Closet''' - A corner position near the site
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| * '''B Back Site''' - The rear area of the bombsite
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| ==== Mid ====
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| Mid is the central area connecting CT spawn to both bombsites. Key positions include:
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| * '''Mid Doors''' - Double doors that provide a long sightline from T spawn to CT mid
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| * '''CT Mid''' - The CT side of mid, connecting to B site and A Short
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| * '''Xbox''' - A box used to boost players up to A Short from mid
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| == Key Callouts ==
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| {| class="wikitable"
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| ! Callout !! Location
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| | '''Long''' || The corridor from T spawn leading to A site
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| | '''Short/Cat''' || Catwalk from mid to A site
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| | '''Mid Doors''' || Double doors in mid (famous AWP angle)
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| | '''B Tunnels''' || Underground passage to B site
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| | '''CT Spawn''' || Counter-Terrorist spawn area
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| | '''Pit''' || Sunken area at the end of A Long
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| | '''Xbox''' || Box in mid used for boosts to Short
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| | '''Goose''' || Corner behind A bombsite
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| | '''Car''' || Vehicle near A Long entrance to site
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| | '''Window''' || Window overlooking B site
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| |}
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| == Competitive Meta ==
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| Dust II is traditionally considered a '''T-sided map''' due to the Terrorist ability to quickly apply pressure to both sites and exploit the long sightlines with the [[AK-47]]. The CT side relies heavily on [[AWP]] presence at mid doors and disciplined utility usage to delay pushes.
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| === T-Side Strategy === | | == Key Areas == |
| * '''A Long control''' is fundamental, often involving smoke at Long Doors and a flash over | | * '''Long A''' — The signature long-range duel spot. Mid doors to Long is one of the most famous angles in gaming. |
| * '''B splits''' using upper and lower tunnels to overwhelm the site | | * '''Short A (Catwalk)''' — Connects mid to A site via an elevated walkway |
| * '''Mid-to-B''' pushes through CT mid after taking mid control | | * '''B Tunnels''' — Tight corridor leading to B bombsite |
| | * '''Mid Doors''' — Crucial chokepoint that controls map flow |
| | * '''CT Spawn''' — Connects both bombsites for rotations |
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| === CT-Side Strategy === | | == Bombsites == |
| * '''AWP at mid doors''' is one of the most iconic positions in Counter-Strike
| | * '''A Site''' — Open site with boxes for cover. Accessible from Long, Short, and CT |
| * '''A Long hold''' with an AWP or rifle at Pit or A site | | * '''B Site''' — Enclosed site reached through upper and lower tunnels |
| * '''B site''' typically held by 1-2 players with utility to delay pushes | |
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| == Trivia == | | == Meta == |
| * Dust II was originally created by David Johnston and first appeared in Counter-Strike 1.1
| | Dust II is considered slightly T-sided or balanced. The simple layout makes it ideal for new players learning Counter-Strike fundamentals. |
| * It is the most played map in Counter-Strike history
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| * The mid doors AWP duel is one of the most iconic moments in any round of Counter-Strike
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| * Dust II was rebuilt from scratch for CS2 using the Source 2 engine
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| | [[Category:Active_Duty]] |
| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Active Duty Maps]]
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| Dust II
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Dust II is one of the most iconic maps in FPS history, present in every version of Counter-Strike since 2001.
Overview
Set in a Moroccan town, Dust II features clean sightlines, straightforward rotations, and skill-rewarding gameplay. It is widely considered the most aim-dependent map due to its open layout and long angles.
Key Areas
- Long A — The signature long-range duel spot. Mid doors to Long is one of the most famous angles in gaming.
- Short A (Catwalk) — Connects mid to A site via an elevated walkway
- B Tunnels — Tight corridor leading to B bombsite
- Mid Doors — Crucial chokepoint that controls map flow
- CT Spawn — Connects both bombsites for rotations
Bombsites
- A Site — Open site with boxes for cover. Accessible from Long, Short, and CT
- B Site — Enclosed site reached through upper and lower tunnels
Meta
Dust II is considered slightly T-sided or balanced. The simple layout makes it ideal for new players learning Counter-Strike fundamentals.