Molotov Lineups

From Counter-Strike 2 Wiki

Molotov Lineups are predetermined throw positions for Molotov cocktails and incendiary grenades in Counter-Strike 2. Fire grenades are essential for area denial, forcing enemies from cover, and delaying pushes.

Overview

Molotovs (T-side, $400) and incendiary grenades (CT-side, $600) create a zone of fire lasting approximately 7 seconds that deals significant damage to anyone standing in it. They are the primary tool for area denial in competitive play.

Fire Mechanics

  • Damage: ~40 damage per second (reduced by armor)
  • Duration: ~7 seconds
  • Spread: Fire spreads on flat surfaces, limited by walls and edges
  • Counter: A Smoke Grenade thrown on fire extinguishes it immediately
  • Stacking: Multiple fires in the same area do not stack damage

Common Molotov Targets

Fire grenades are most effective when targeting:

  • Defensive positions — Force AWPers and anchor players from their spots
  • Chokepoints — Delay rushes through narrow passages
  • Bomb plant spots — Prevent plants or delay defuses
  • Behind cover — Flush enemies from boxes, corners, and pillars

Key Lineups by Map

Dust II

  • Car Molotov (A Site) — Clears Car position from Long approach
  • Goose Molotov (A Site) — Flushes Goose/Elevator position
  • B Door Molotov — Burns Window/Door position from Upper Tunnel
  • Long Doors Molotov (CT Side) — Delays Long pushes

Mirage

  • Triple/Firebox Molotov — Clears the standard A anchor position
  • Stairs Molotov — Flushes Stairs/Shadow position
  • Van Molotov — Burns Van position on B take
  • Bench Molotov — Clears Bench position on B site
  • Under Palace Molotov (CT Side) — Delays Palace push

Inferno

  • Coffins Molotov — Clears Coffins on B take (critical lineup)
  • New Box Molotov — Burns New Box position
  • Dark Molotov — Clears Dark corner on B
  • Pit Molotov — Flushes Pit on A take
  • Top Banana Molotov (CT) — Delays Banana pushes

Nuke

  • Hut Molotov — Burns Hut entrance on A take
  • Vent Molotov — Clears Vent area on B
  • Ramp Molotov (CT) — Delays Ramp rushes

Tips

  • Save a smoke for your own Molotov counter — Opponents will Molotov you back
  • Time molotovs with executes — Throw immediately before your team enters
  • Don't waste on empty positions — Save utility for confirmed enemy locations
  • Post-plant molotovs are game-winning — Burning the bomb forces CTs to wait
  • Bounce off walls for indirect throws — Many positions can't be reached directly
  • Practice in Practice Mode — Some lineups require precise aim points

Interaction with Other Utility

Utility Interaction
Smoke Grenade Extinguishes fire — Primary counter to molotovs
HE Grenade No interaction — HE does not extinguish fire
Flashbang No interaction
Decoy Grenade No interaction

See Also