Maps

From Counter-Strike 2 Wiki

Counter-Strike 2 features a variety of maps across different game modes. Maps are the battlegrounds where teams compete, each with unique layouts, callouts, and strategic considerations.

Active Duty Pool

The Active Duty map pool is used in official competitive and Premier matchmaking. These maps are regularly updated and balanced for competitive play.

\! Map \!\! Setting \!\! Bombsites \!\! Game Modes \!\! Notes
Dust II Middle East A, B Competitive, Premier, Casual, Deathmatch Iconic map, in CS since 2001. Known for long-range duels and fast rotations.
Mirage Morocco A, B Competitive, Premier, Casual, Deathmatch Fan favorite with balanced gameplay. Strong mid control emphasis.
Inferno Italy A, B Competitive, Premier, Casual, Deathmatch Tight corridors and close-quarters combat. Classic banana hold.
Nuke Germany A, B Competitive, Premier, Casual, Deathmatch Unique vertical layout with two stacked bombsites.
Overpass Germany A, B Competitive, Premier, Casual, Deathmatch Complex layout with multiple connector routes and water features.
Anubis Egypt A, B Competitive, Premier, Casual, Deathmatch Added to Active Duty in CS2. Ancient Egyptian theme.
Ancient Central America A, B Competitive, Premier, Casual, Deathmatch Mayan ruins setting with wide open spaces and tight chokes.
Vertigo USA A, B Competitive, Premier, Casual, Deathmatch Set atop a skyscraper under construction. Unique vertical gameplay.

Reserve Pool

Reserve maps rotate in and out of competitive play and are available in casual game modes.

\! Map \!\! Type \!\! Setting \!\! Notes
Train Defusal Russia Classic map set in a train yard. Removed from Active Duty.
Office Hostage USA Classic hostage rescue map set in an office building.

Map Elements

All competitive maps share common elements:

  • Bombsites — Designated areas (A and B) where Terrorists plant the C4 explosive
  • Spawn Points — CT and T starting positions at opposite ends of the map
  • Mid — Central area connecting both sides of the map, often a key control point
  • Connectors — Pathways linking major areas of the map
  • Choke Points — Narrow passages that can be held by defenders or pushed by attackers
  • Callouts — Community-established names for specific locations used for team communication

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